Team Elimination

From gdp3
Revision as of 12:04, 31 July 2015 by Staffan Björk (Talk | contribs) (Consequences)

Jump to: navigation, search

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Making Team Elimination possible is a way to modify how Teams work in Multiplayer Games. The main way of allowing Team Elimination in games is through Player Elimination in games with Teams. The possibility to cause Team Elimination can be a Mutual Goal for other Teams.

Team Elimination can be viewed as a Collection of Eliminate goals, so designing such goals is one way to encourage Team Elimination if it is possible to Eliminate the Team members.

Consequences

Team Elimination is a Shared Penalty between also those in a Team can be cause Game Over for them. In some cases they can lead to Spectacular Failure Enjoyment.

Relations

Can Instantiate

Game Over, Shared Penalties, Spectacular Failure Enjoyment

Can Modulate

Multiplayer Games, Teams

Can Be Instantiated By

Player Elimination in games with Teams

Can Be Modulated By

Mutual Goals

Collections together with Eliminate

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern Team Elimination that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

-