Difference between revisions of "Team Strategy Identification"

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(Relations)
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== Relations ==
 
== Relations ==
 +
[[Left 4 Dead series]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 +
[[Team Accomplishment]],
 +
[[Team Combos]],
 +
[[Social Rewards]],
 +
[[Togetherness]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===
 +
-
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 +
[[Internal Conflicts]]
 +
 +
[[Characters]] together with [[Orthogonal Differentiation]] and [[Teams]]
 +
 +
[[Mini-maps]] together with [[Teams]]
 +
 +
[[Multiplayer Games]] together with [[Guilds]], [[Parties]], [[PvE]], or [[Teams]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
 +
[[AI Players]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
 +
-
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
 +
-
  
 
== History ==
 
== History ==

Revision as of 09:10, 10 December 2014

Discovering and deciding on a team strategy, often based upon using synergies.

This pattern is a still a stub.

Examples

Using the pattern

Negotation

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Internal Conflicts

Relations

Left 4 Dead series

Can Instantiate

Team Accomplishment, Team Combos, Social Rewards, Togetherness

Can Modulate

-

Can Be Instantiated By

Internal Conflicts

Characters together with Orthogonal Differentiation and Teams

Mini-maps together with Teams

Multiplayer Games together with Guilds, Parties, PvE, or Teams

Can Be Modulated By

AI Players

Possible Closure Effects

-

Potentially Conflicting With

-

History

References

Acknowledgments