Difference between revisions of "Team Strategy Identification"

From gdp3
Jump to: navigation, search
Line 16: Line 16:
  
 
== Using the pattern ==
 
== Using the pattern ==
 +
 +
=== Can Be Instantiated By ===
 +
[[Internal Conflicts]]
 +
 +
[[Characters]] together with [[Orthogonal Differentiation]] and [[Teams]]
 +
 +
[[Mini-maps]] together with [[Teams]]
 +
 +
[[Multiplayer Games]] together with [[Guilds]], [[Parties]], [[PvE]], or [[Teams]]
 +
 +
=== Can Be Modulated By ===
 +
[[AI Players]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
Line 24: Line 36:
  
 
== Consequences ==
 
== Consequences ==
[[Left 4 Dead series]]
 
[[Space Alert]]
 
 
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Negotiation]],  
 
[[Negotiation]],  
Line 33: Line 42:
 
[[Social Rewards]],  
 
[[Social Rewards]],  
 
[[Togetherness]]
 
[[Togetherness]]
 
=== Can Modulate ===
 
-
 
 
=== Can Be Instantiated By ===
 
[[Internal Conflicts]]
 
 
[[Characters]] together with [[Orthogonal Differentiation]] and [[Teams]]
 
 
[[Mini-maps]] together with [[Teams]]
 
 
[[Multiplayer Games]] together with [[Guilds]], [[Parties]], [[PvE]], or [[Teams]]
 
 
=== Can Be Modulated By ===
 
[[AI Players]]
 
  
 
== Relations ==
 
== Relations ==

Revision as of 09:12, 10 December 2014

Discovering and deciding on a team strategy, often based upon using synergies.

This pattern is a still a stub.

Examples

Left 4 Dead series Space Alert

Using the pattern

Can Be Instantiated By

Internal Conflicts

Characters together with Orthogonal Differentiation and Teams

Mini-maps together with Teams

Multiplayer Games together with Guilds, Parties, PvE, or Teams

Can Be Modulated By

AI Players

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Can Instantiate

Negotiation, Team Accomplishment, Team Combos, Social Rewards, Togetherness

Relations

Can Instantiate

Negotiation, Team Accomplishment, Team Combos, Social Rewards, Togetherness

Can Modulate

-

Can Be Instantiated By

Internal Conflicts

Characters together with Orthogonal Differentiation and Teams

Mini-maps together with Teams

Multiplayer Games together with Guilds, Parties, PvE, or Teams

Can Be Modulated By

AI Players

Possible Closure Effects

-

Potentially Conflicting With

-

History

References

Acknowledgments