Difference between revisions of "Teams"

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(Can Be Modulated By)
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== Relations ==
 
== Relations ==
 +
==== with [[Orthogonal Differentiation]] and [[Teams]] ====
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[[Team Combos]], [[Team Strategy Identification]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
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=== Can Modulate ===
 
=== Can Modulate ===
-
+
[[Avatars]],
 +
[[Characters]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===

Revision as of 20:36, 30 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

with Orthogonal Differentiation and Teams

Team Combos, Team Strategy Identification

Can Instantiate

-

with ...

Can Modulate

Avatars, Characters

Can Be Instantiated By

-

Can Be Modulated By

Reserves

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern Team Play that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

-