Teams

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Revision as of 07:55, 31 July 2015 by Staffan Björk (Talk | contribs) (Can Instantiate)

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

Togetherness

with Characters and Orthogonal Differentiation

Team Combos, Team Strategy Identification

Can Modulate

Avatars, Characters

Can Be Instantiated By

-

Can Be Modulated By

Reserves, TvT

Possible Closure Effects

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Potentially Conflicting With

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History

An updated version of the pattern Team Play that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

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