Temporary Abilities

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Abilities only available for limited periods of game time.

This pattern is a still a stub.

Examples

Using the pattern

Gameplay may not begin simultaneously for all players. For games with Drop-In/Drop-Out gameplay, Temporary Abilities may be appropriate for newly arrived players to either provide Player Balance or give them an Exaggerated Perception of Influence.


Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Drop-In/Drop-Out Time Limits Balancing Effects New Abilities

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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