Thematic Consistency

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That the characters and objects depicted in a game world are thematically consistent, as is their behavior.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Consistency MacGuffins Quests Inaccessible Areas Clues Boss Monsters Invisible Walls Traces

With making Events Timed to the Real World can ensure Temporal Consistency, the common use of this pattern to link real world holidays and special events to a game is quite likely to break its Thematic Consistency.


Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

Events Timed to the Real World

History

New pattern created in this wiki.

References

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