Difference between revisions of "Time Limited Game Instances"

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[[Category:Needs work]]
 
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[[Category:Needs revision]]

Revision as of 13:47, 15 May 2010

Games that by their design limit the time of any given game instance.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Potentially Conflicting With

History

New pattern created in this wiki.

References