Token Placement

From gdp3
Revision as of 07:28, 16 June 2011 by Staffan Björk (Talk | contribs)

Jump to: navigation, search

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Note: BoardGameGeek uses Worker Placement[1] to describe a similar concept.

Examples

Homesteaders

Caylus

Dominant Species

Agricola

Stone Age


Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Limited Resources, Limited Set of Actions

with ...

Can Modulate

Budgeted Action Points, Turn Taking

Can Be Instantiated By

Tokens

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

  1. Entry at BoardGameGeek for the mechanic Worker Placement.

Acknowledgements

-