Difference between revisions of "Tools"

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=== Examples ===
 
=== Examples ===
 +
Left 4 Dead series (← links)
 +
Torchlight (← links)
 +
 +
GURPS
 +
 +
 +
[[Minecraft]] and the [[Team Fortress series]], through dispensers and sentry guns respectively, allow players to create [[Tools]] that can act independently in combat, needing only to be resupplied.
  
 
== Using the pattern ==
 
== Using the pattern ==
 +
[[Alarms]]
 +
[[Exaggerated Perception of Influence]]
 +
[[Avatars]]
 +
[[Units]]
 +
[[Characters]]
 +
[[Enemies]]
 +
[[Weapons]]
 +
[[Vehicles]]
 +
[[Installations]]
 +
 +
[[Freedom of Choice]]
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[[Multiplayer Games]]
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[[Factions]]
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[[Extra-Game Consequences]]
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[[Game Worlds]]
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[[Construction]]
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[[Cooldown]]
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[[Loot]]
 +
[[Sets]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===

Revision as of 20:35, 5 April 2011

Game elements used to provide or easy actions in game worlds.

This pattern is a still a stub.

Examples

Left 4 Dead series (← links) Torchlight (← links)

GURPS


Minecraft and the Team Fortress series, through dispensers and sentry guns respectively, allow players to create Tools that can act independently in combat, needing only to be resupplied.

Using the pattern

Alarms Exaggerated Perception of Influence Avatars Units Characters Enemies Weapons Vehicles Installations

Freedom of Choice Multiplayer Games Factions Extra-Game Consequences Game Worlds Construction Cooldown Loot Sets

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

-

Acknowledgements

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