Difference between revisions of "Tooltips"

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[[Category:Patterns]]
 
[[Category:Patterns]]
 
[[Category:Interface Patterns]]
 
[[Category:Interface Patterns]]
 +
[[Category:Information Patterns]]
 
[[Category:Needs work]]
 
[[Category:Needs work]]
 
[[Category:Staffan's current workpage]]
 
[[Category:Staffan's current workpage]]
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[[Category:Patterns created on the Wiki]]
 
[[Category:Patterns created on the Wiki]]
 
[[Category:Stub]]
 
[[Category:Stub]]
''...''
+
''Additional information presented when players have focused on a game element.''
  
 
This pattern is a still a stub.
 
This pattern is a still a stub.
Line 19: Line 20:
  
 
=== Interface Aspects ===
 
=== Interface Aspects ===
 
+
[[Tool Tips]] is both a [[:Category:Information Patterns|Information]] and [[:Category:Interface Patterns|Interface Pattern]].
=== Narrative Aspects ===
+
  
 
== Consequences ==
 
== Consequences ==
  
 
== Relations ==
 
== Relations ==
 +
=== Can Instantiate ===
 +
[[Clues]],
 +
[[Non-Diegetic Features]],
 
[[Smooth Learning Curves]]
 
[[Smooth Learning Curves]]
[[Non-Diegetic Features]]
 
  
 +
==== with [[Strategic Knowledge]] ====
 
[[Strategic Planning]]
 
[[Strategic Planning]]
[[Clues]]
 
[[God Fingers]]
 
 
 
=== Can Instantiate ===
 
 
==== with ... ====
 
  
 
=== Can Modulate ===
 
=== Can Modulate ===
 +
[[God Fingers]],
 +
[[Strategic Knowledge]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 +
-
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
 +
-
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
 +
-
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
 +
-
  
 
== History ==
 
== History ==
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== Acknowledgements ==
 
== Acknowledgements ==
 +
-

Revision as of 15:49, 13 September 2011

Additional information presented when players have focused on a game element.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Tool Tips is both a Information and Interface Pattern.

Consequences

Relations

Can Instantiate

Clues, Non-Diegetic Features, Smooth Learning Curves

with Strategic Knowledge

Strategic Planning

Can Modulate

God Fingers, Strategic Knowledge

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-