Difference between revisions of "Tutorial Neighbors"

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== Using the pattern ==
 
== Using the pattern ==
[[Tutorial Neighbors]]  
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[[Tutorial Neighbors]] are created by designing [[Non-Player Characters]] than have provide the same functionality to players as [[Neighbors]] do. In particular, [[Private Game Spaces]] need to be designed for them if other [[Neighbors]] have them. These [[Tutorial Neighbors]] may or may not also be able to perform the same actions in return.
 
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[[Neighbors]],  
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[[Non-Player Characters]],
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[[Smooth Learning Curves]]
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[[Quests]]
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=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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=== Narrative Aspects ===
 
=== Narrative Aspects ===
[[Tutorial Neighbors]] can take the role of [[Non-Player Characters]] in giving [[Quests]] to players.
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Although [[Tutorial Neighbors]] typically act as passive players, they can take the role of [[Non-Player Characters]] in giving [[Quests]] to players.
  
 
== Consequences ==
 
== Consequences ==
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[[Tutorial Neighbors]]
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[[Helpers]],
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[[Neighbors]],
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[[Non-Player Characters]],
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[[Smooth Learning Curves]]
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=== Can Modulate ===
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[[Private Game Spaces]],
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[[Quests]],
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[[Visits]]
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== Relations ==
 
== Relations ==

Revision as of 15:29, 12 June 2011

A neighbor controlled by the game to help players learn the game.

Many of the massively single-player online games on social network sites make use of neighbors, lists of other players that have agreed to have interactions with each other. However, those beginning to play the game do not yet have these neighbors nor may they wish to start to interact with other players at once. Tutorial Neighbors solve this problem by providing a "fake" neighbor that is run by the system.

Examples

CityVille, Empires & Allies, and Zombie Lane are all examples of games that make use of Tutorial Neighbors.

Using the pattern

Tutorial Neighbors are created by designing Non-Player Characters than have provide the same functionality to players as Neighbors do. In particular, Private Game Spaces need to be designed for them if other Neighbors have them. These Tutorial Neighbors may or may not also be able to perform the same actions in return.

Diegetic Aspects

Tutorial Neighbors, and the Private Game Spaces they have, are typically created so they do not break a game's Diegetic Consistency; even if this is easily broken by how the other Neighbors are presented in the game interface.

Narrative Aspects

Although Tutorial Neighbors typically act as passive players, they can take the role of Non-Player Characters in giving Quests to players.

Consequences

Tutorial Neighbors

Helpers, Neighbors, Non-Player Characters, Smooth Learning Curves

Can Modulate

Private Game Spaces, Quests, Visits


Relations

Can Instantiate

Helpers, Neighbors, Non-Player Characters, Smooth Learning Curves

Can Modulate

Private Game Spaces, Quests, Visits

Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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