Difference between revisions of "TvT"

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(Using the pattern)
(Using the pattern)
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[[TvT]] gameplay is introduced in games to make [[Teams]] compete against each other, which more or less is simply applying the patterns of [[Last Man Standing]] or [[PvP]] on [[Teams]] instead of on players. Like [[Player Balance]] can be applied to [[PvP]] gameplay, [[Team Balance]] can be applied to [[TvT]] gameplay and [[Beat the Leader]] may occur in both cases.  
 
[[TvT]] gameplay is introduced in games to make [[Teams]] compete against each other, which more or less is simply applying the patterns of [[Last Man Standing]] or [[PvP]] on [[Teams]] instead of on players. Like [[Player Balance]] can be applied to [[PvP]] gameplay, [[Team Balance]] can be applied to [[TvT]] gameplay and [[Beat the Leader]] may occur in both cases.  
  
[[AI Players]] can be used to  
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Considering how to handle [[Early Leaving Players]] and [[Late Arriving Players]] are even more likely to be important that in other [[Multiplayer Games]] since the absence of any player can several disrupt other players gameplay; [[AI Players]] can be used to mitigate this problem in some cases (the [[Left 4 Dead series]] is an example of how this can be done). Supporting players to handle these two patterns and coordinate themselves before gameplay occurs can motivate [[Game Lobbies]] in games that have [[Mediated Gameplay]].
 
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[[Early Leaving Players]]
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[[Late Arriving Players]]
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[[Game Lobbies]] in games with [[Mediated Gameplay]]
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== Consequences ==
 
== Consequences ==

Revision as of 09:22, 31 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

TvT gameplay is introduced in games to make Teams compete against each other, which more or less is simply applying the patterns of Last Man Standing or PvP on Teams instead of on players. Like Player Balance can be applied to PvP gameplay, Team Balance can be applied to TvT gameplay and Beat the Leader may occur in both cases.

Considering how to handle Early Leaving Players and Late Arriving Players are even more likely to be important that in other Multiplayer Games since the absence of any player can several disrupt other players gameplay; AI Players can be used to mitigate this problem in some cases (the Left 4 Dead series is an example of how this can be done). Supporting players to handle these two patterns and coordinate themselves before gameplay occurs can motivate Game Lobbies in games that have Mediated Gameplay.

Consequences

Like any game with Teams, TvT can create Togetherness. However, what is noteworthy for TvT is that the experience of Togetherness can also extend to those in the other teams each if they are competing against each other since they have share the same game sessions or game instances.

Relations

Can Instantiate

Togetherness

with Multiplayer Games and Balancing Effects or Dynamic Difficulty Adjustment

Team Balance

Can Modulate

Teams

Can Be Instantiated By

Last Man Standing or PvP together with Teams

Can Be Modulated By

AI Players, Beat the Leader, Early Leaving Players, Late Arriving Players

Game Lobbies in games that have Mediated Gameplay

Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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