TvT

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Revision as of 09:01, 31 July 2015 by Staffan Björk (Talk | contribs) (Using the pattern)

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

TvT gameplay is introduced in games to make Teams compete against each other, which more or less is simply applying the patterns of Last Man Standing or PvP on Teams instead of on players. Like Player Balance can be applied to PvP gameplay, Team Balance can be applied to TvT gameplay and Beat the Leader may occur in both cases.

AI Players can be used to


Early Leaving Players

Late Arriving Players

Game Lobbies in games with Mediated Gameplay

Consequences

Like any game with Teams, TvT can create Togetherness. However, what is noteworthy for TvT is that the experience of Togetherness can also extend to those in the other teams each if they are competing against each other since they have share the same game sessions or game instances.

Relations

Can Instantiate

Togetherness

with Multiplayer Games and Balancing Effects or Dynamic Difficulty Adjustment

Team Balance

Can Modulate

Teams

Can Be Instantiated By

Last Man Standing or PvP together with Teams

Can Be Modulated By

AI Players, Beat the Leader, Early Leaving Players, Late Arriving Players

Game Lobbies in games that have Mediated Gameplay

Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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