Difference between revisions of "Ultra-Powerful Events"

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(Relations)
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=== Examples ===
 
=== Examples ===
 
+
[[Left 4 Dead series]]
==== Anti-Examples ====
+
optional
+
  
 
== Using the pattern ==
 
== Using the pattern ==
 +
=== Can Be Instantiated By ===
 +
[[Alien Space Bats]],
 +
[[Character Defining Actions]],
 +
[[Controllers]],
 +
[[Cutscenes]],
 +
[[Dedicated Game Facilitators]],
 +
[[Fudged Results]],
 +
[[Game Masters]],
 +
[[Helplessness]],
 +
[[Location-Fixed Abilities]],
 +
[[Loyalty]],
 +
[[Movement]],
 +
[[One-Way Travel]],
 +
[[Quick Returns]],
 +
[[Quick Travel]],
 +
[[Scripted Information Sequences]],
 +
[[Shrinking Game Worlds]],
 +
[[Switches]],
 +
[[Traps]],
 +
 +
[[Damage]] together with [[Moveable Tiles]]
 +
 +
=== Can Be Modulated By ===
 +
[[Irreversible Events]],
 +
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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== Consequences ==
 
== Consequences ==
 +
=== Can Instantiate ===
 +
[[Companions]],
 +
[[Delayed Effects]],
 +
[[Downtime]],
 +
[[Hovering Closures]],
 +
[[Predictable Consequences]],
 +
[[Predetermined Story Structures]],
 +
[[Spectators]],
 +
[[Stimulated Planning]],
 +
[[Strategic Knowledge]],
 +
[[Surprise Attacks]],
 +
[[Time Limits]],
  
[[Left 4 Dead series]]
+
==== with [[Moveable Tiles]] ====
 +
[[Strategic Knowledge]], [[Rhythm-Based Actions]], [[Timing]]  
  
== Relations ==
+
=== Can Modulate ===
 
+
[[Ability Losses]],
[[Switches]],  
+
[[Freedom of Choice]],
 +
[[Game Worlds]],
 +
[[Ghosts]],
 +
[[Maneuvering]],
 +
[[Quick Travel]],  
  
 +
=== Potentially Conflicting With ===
 +
[[Determinable Chance to Succeed]],
 +
[[Exaggerated Perception of Influence]],
 +
[[Free Game Element Manipulation]],
 +
[[Self-Facilitated Games]],
  
 +
== Relations ==
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Companions]],  
 
[[Companions]],  
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[[Scripted Information Sequences]],  
 
[[Scripted Information Sequences]],  
 
[[Shrinking Game Worlds]],  
 
[[Shrinking Game Worlds]],  
 +
[[Switches]],
 
[[Traps]],  
 
[[Traps]],  
  

Revision as of 08:24, 28 July 2016

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Left 4 Dead series

Using the pattern

Can Be Instantiated By

Alien Space Bats, Character Defining Actions, Controllers, Cutscenes, Dedicated Game Facilitators, Fudged Results, Game Masters, Helplessness, Location-Fixed Abilities, Loyalty, Movement, One-Way Travel, Quick Returns, Quick Travel, Scripted Information Sequences, Shrinking Game Worlds, Switches, Traps,

Damage together with Moveable Tiles

Can Be Modulated By

Irreversible Events,


Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Can Instantiate

Companions, Delayed Effects, Downtime, Hovering Closures, Predictable Consequences, Predetermined Story Structures, Spectators, Stimulated Planning, Strategic Knowledge, Surprise Attacks, Time Limits,

with Moveable Tiles

Strategic Knowledge, Rhythm-Based Actions, Timing

Can Modulate

Ability Losses, Freedom of Choice, Game Worlds, Ghosts, Maneuvering, Quick Travel,

Potentially Conflicting With

Determinable Chance to Succeed, Exaggerated Perception of Influence, Free Game Element Manipulation, Self-Facilitated Games,

Relations

Can Instantiate

Companions, Delayed Effects, Downtime, Hovering Closures, Predictable Consequences, Predetermined Story Structures, Spectators, Stimulated Planning, Strategic Knowledge, Surprise Attacks, Time Limits,

with Moveable Tiles

Strategic Knowledge, Rhythm-Based Actions, Timing

Can Modulate

Ability Losses, Freedom of Choice, Game Worlds, Ghosts, Maneuvering, Quick Travel,

Can Be Instantiated By

Alien Space Bats, Character Defining Actions, Controllers, Cutscenes, Dedicated Game Facilitators, Fudged Results, Game Masters, Helplessness, Location-Fixed Abilities, Loyalty, Movement, One-Way Travel, Quick Returns, Quick Travel, Scripted Information Sequences, Shrinking Game Worlds, Switches, Traps,

Damage together with Moveable Tiles

Can Be Modulated By

Irreversible Events,

Possible Closure Effects

-

Potentially Conflicting With

Determinable Chance to Succeed, Exaggerated Perception of Influence, Free Game Element Manipulation, Self-Facilitated Games,

History

An updated version of the pattern Ultra-Powerful Events that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

-