Difference between revisions of "Unknown Goals"

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(Relations)
(Relations)
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== Relations ==
 
== Relations ==
 +
 +
[[Replayability]]
 +
[[Dedicated Game Facilitators]]
 +
[[Levels]]
 +
[[Player-Planned Development]]
 +
[[Ephemeral Goals]]
 +
[[Clues]]
 +
[[Strategic Knowledge]]
 +
[[Parties]]
 +
[[Rewards]]
 +
[[Goal Hierarchies]]
 +
[[Predefined Goals]]
 +
[[Selectable Set of Goals]]
 +
 
[[Information Passing]]
 
[[Information Passing]]
 
[[Optional Goals]]
 
[[Optional Goals]]

Revision as of 10:58, 16 February 2018

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Replayability Dedicated Game Facilitators Levels Player-Planned Development Ephemeral Goals Clues Strategic Knowledge Parties Rewards Goal Hierarchies Predefined Goals Selectable Set of Goals

Information Passing Optional Goals Level Summaries Environmental Storytelling

Can Instantiate

-

with Predefined Goals

Strategic Knowledge

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern Unknown Goals that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

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