Difference between revisions of "Unpredictable Behavior"

From gdp3
Jump to: navigation, search
Line 1: Line 1:
 
[[Category:Patterns]]
 
[[Category:Patterns]]
 
[[Category:Agent Patterns]]
 
[[Category:Agent Patterns]]
 +
[[Category:Stub]]
 
[[Category:Speculative Patterns]]
 
[[Category:Speculative Patterns]]
 
[[Category:Needs references]]
 
[[Category:Needs references]]
 
[[Category:Needs work]]
 
[[Category:Needs work]]
 
[[Category:Needs examples]]
 
[[Category:Needs examples]]
''The ability of agents to make actions that were unexpected.''
+
''The ability of agents to make actions that are unexpected.''
  
 
This pattern is still a stub.
 
This pattern is still a stub.

Revision as of 21:29, 31 July 2014

The ability of agents to make actions that are unexpected.

This pattern is still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Algorithmic Agents

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

A rewrite of a pattern that was part of the original collection in the paper Gameplay Design Patterns for Believable Non-Player Characters[1].

References

  1. Lankoski, P. & Björk, S. (2007) Gameplay Design Patterns for Believable Non-Player Characters. Proceedings of DiGRA 2007.

Acknowledgments

-