Difference between revisions of "Unsynchronized Game Sessions"

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(Relations)
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== Using the pattern ==
 
== Using the pattern ==
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--- ref to [[Asynchronous Gameplay]]
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 +
=== Can Be Instantiated By ===
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[[Dedicated Game Facilitators]],
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[[Drop-In/Drop-Out]],
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[[Early Leaving Players]],
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[[Game Servers]],
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[[Late Arriving Players]],
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[[Negotiable Game Sessions]],
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[[Negotiable Play Sessions]], 
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[[Possibility of Graceful Surrender]],
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[[Surrendering]]
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 +
[[Game Over]] together with [[Multiplayer Games]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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== Consequences ==
 
== Consequences ==
 
+
=== Potentially Conflicting With ===
== Relations ==
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--- ref to [[Asynchronous Gameplay]]
+
 
[[Togetherness]]
 
[[Togetherness]]
  
 +
== Relations ==
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
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-
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=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
-
+
[[Togetherness]]
  
 
== History ==
 
== History ==

Revision as of 18:59, 30 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

--- ref to Asynchronous Gameplay

Can Be Instantiated By

Dedicated Game Facilitators, Drop-In/Drop-Out, Early Leaving Players, Game Servers, Late Arriving Players, Negotiable Game Sessions, Negotiable Play Sessions, Possibility of Graceful Surrender, Surrendering

Game Over together with Multiplayer Games

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Potentially Conflicting With

Togetherness

Relations

Can Instantiate

-

Can Modulate

-

Can Be Instantiated By

Dedicated Game Facilitators, Drop-In/Drop-Out, Early Leaving Players, Game Servers, Late Arriving Players, Negotiable Game Sessions, Negotiable Play Sessions, Possibility of Graceful Surrender, Surrendering

Game Over together with Multiplayer Games

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Togetherness

History

New pattern created in this wiki.

References

-

Acknowledgements

-