Difference between revisions of "Unsynchronized Game Sessions"

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(Consequences)
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== Consequences ==
 
== Consequences ==
=== Potentially Conflicting With ===
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The primary effect of [[Unsynchronized Game Sessions]] is making it difficult for player to feel [[Togetherness]].
[[Togetherness]]
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== Relations ==
 
== Relations ==

Revision as of 09:23, 31 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

--- ref to Asynchronous Gameplay

Can Be Instantiated By

Dedicated Game Facilitators, Drop-In/Drop-Out, Early Leaving Players, Game Servers, Late Arriving Players, Negotiable Game Sessions, Negotiable Play Sessions, Possibility of Graceful Surrender, Surrendering

Game Over together with Multiplayer Games

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

The primary effect of Unsynchronized Game Sessions is making it difficult for player to feel Togetherness.

Relations

Can Instantiate

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Can Modulate

-

Can Be Instantiated By

Dedicated Game Facilitators, Drop-In/Drop-Out, Early Leaving Players, Game Servers, Late Arriving Players, Negotiable Game Sessions, Negotiable Play Sessions, Possibility of Graceful Surrender, Surrendering

Game Over together with Multiplayer Games

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

Togetherness

History

New pattern created in this wiki.

References

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Acknowledgements

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