Unsynchronized Game Sessions

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Revision as of 18:26, 29 January 2015 by Staffan Björk (Talk | contribs) (Relations)

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Negotiable Play Sessions Negotiable Game Sessions

Possibility of Graceful Surrender, Surrendering

--- ref to Asynchronous Gameplay

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

Dedicated Game Facilitators, Drop-In/Drop-Out, Early Leaving Players, Game Servers, Late Arriving Players

Game Over together with Multiplayer Games

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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