Difference between revisions of "Unwinnable Game States"

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[[Category:Patterns]]
 
[[Category:Patterns]]
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[[Category:Negative Patterns]]
 
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[[Category:Needs work]]
 
[[Category:Needs revision]]
 
[[Category:Needs revision]]
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[[Category:To be Published]]
 
[[Category:To be Published]]
 
[[Category:Staffan's current workpage]]
 
[[Category:Staffan's current workpage]]
''The one-sentence "definition" that should be in italics.''
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''Game states from which no actions or events in a game instance can let a player win.''
  
This pattern is a still a stub.
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By gaming, people try to affect a game state through gameplay actions to reach some goal. Players have [[Unwinnable Game States]] when there exists goals which lets players win a game but there are not combinations of actions or events that make this possible.
  
 
TV Tropes has a wiki page for a similar concept, [http://tvtropes.org/pmwiki/pmwiki.php/Main/Unwinnable Unwinnable].
 
TV Tropes has a wiki page for a similar concept, [http://tvtropes.org/pmwiki/pmwiki.php/Main/Unwinnable Unwinnable].
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== Consequences ==
 
== Consequences ==
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=== Can Modulate ===
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[[Save Files]]
  
== Relations ==
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=== Can Be Instantiated By ===
 
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[[Kingmaker]], 
[[Player Agency]]  
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[[Predictable Winner]],
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[[Save Points]],
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[[Unwinnable Games]]
  
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=== Potentially Conflicting With ===
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[[Player Agency]],
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[[Value of Effort]]
  
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== Relations ==
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
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=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
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[[Player Agency]],
 
[[Value of Effort]]
 
[[Value of Effort]]
  

Revision as of 13:50, 26 July 2016

Game states from which no actions or events in a game instance can let a player win.

By gaming, people try to affect a game state through gameplay actions to reach some goal. Players have Unwinnable Game States when there exists goals which lets players win a game but there are not combinations of actions or events that make this possible.

TV Tropes has a wiki page for a similar concept, Unwinnable.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Can Modulate

Save Files

Can Be Instantiated By

Kingmaker, Predictable Winner, Save Points, Unwinnable Games

Potentially Conflicting With

Player Agency, Value of Effort

Relations

Can Instantiate

-

Can Modulate

Save Files

Can Be Instantiated By

Kingmaker, Predictable Winner, Save Points, Unwinnable Games

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Player Agency, Value of Effort

History

New pattern created in this wiki.

References

-

Acknowledgements

-