Difference between revisions of "Upgrades"

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== Relations ==
 
== Relations ==
[[Irreversible Events]]
 
[[Player/Character Skill Composites]]
 
[[Freedom of Choice]]
 
[[Game Items]]
 
[[Crafting]]
 
 
[[Equipment]]
 
[[Equipment]]
[[Armor]]
 
[[Sockets]]
 
  
 
[[Increased Abilities]]
 
[[Increased Abilities]]
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=== Can Instantiate ===
 
=== Can Instantiate ===
 
+
[[Freedom of Choice]],
==== with ... ====
+
[[Irreversible Events]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===
 +
[[Armor]],
 +
[[Crafting]],
 +
[[Game Items]],
 +
[[Player/Character Skill Composites]],
 +
[[Sockets]],
 
[[Variable Accuracy]]
 
[[Variable Accuracy]]
  
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=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
 +
[[Sockets]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===

Revision as of 07:37, 30 June 2011

Modification to game items to make them more effective.

This pattern is a still a stub.

Examples

Fallout 3 Fallout: New Vegas

Taking place in worlds where magic works, Torchlight and the Dragon Age series make use of gems that can be set in equipment sockets and provide various bonuses.

GURPS enchanting items


Using the pattern

silencers scopes

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Equipment

Increased Abilities


Can Instantiate

Freedom of Choice, Irreversible Events

Can Modulate

Armor, Crafting, Game Items, Player/Character Skill Composites, Sockets, Variable Accuracy

Can Be Instantiated By

Can Be Modulated By

Sockets

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

-

Acknowledgements

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