Difference between revisions of "Value of Effort"

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(Relations)
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== Relations ==
 
== Relations ==
[[Irreversible Events]]
+
 
[[Drop-In/Drop-Out]]
+
[[Achievements]]
+
[[Extended Actions]]
+
[[Tension]]
+
[[Player/Character Skill Composites]]
+
 
[[Challenging Gameplay]]
 
[[Challenging Gameplay]]
 
[[Further Player Improvement Potential]]
 
[[Further Player Improvement Potential]]
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[[Late Arriving Players]]
 
[[Late Arriving Players]]
 
[[Handicap Achievements]]
 
[[Handicap Achievements]]
[[Player-Planned Development]]
 
 
[[Grind Achievements]]
 
[[Grind Achievements]]
 
[[Goal Achievements]]
 
[[Goal Achievements]]
[[Speedruns]]
 
[[Persistent Game Worlds]]
 
 
[[Visits]]
 
[[Visits]]
 
[[Massively Multiplayer Online Games]]
 
[[Massively Multiplayer Online Games]]
 
[[Non-Player Help]]
 
[[Non-Player Help]]
 
[[Grinding]]
 
[[Grinding]]
[[Extra-Game Broadcasting]]
 
 
[[Arithmetic Progression]]
 
[[Arithmetic Progression]]
 
[[Purchasable Game Advantages]]
 
[[Purchasable Game Advantages]]
[[Geometric Progression]]
 
[[Construction]]
 
 
[[Action Caps]]
 
[[Action Caps]]
 
[[Public Player Statistics]]
 
[[Public Player Statistics]]
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[[Abstract Player Construct Development]]
 
[[Abstract Player Construct Development]]
 
[[Framed Freedom]]
 
[[Framed Freedom]]
[[Character Development]]
 
 
[[Balancing Effects]]
 
[[Balancing Effects]]
 
[[Temporal Consistency]]
 
[[Temporal Consistency]]
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=== Can Instantiate ===
 
=== Can Instantiate ===
-
+
[[Tension]]
  
 
==== with ... ====
 
==== with ... ====
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
-
+
[[Achievements]],
 +
[[Character Development]]
 +
 
 +
[[Construction]] together with [[Extra-Game Broadcasting]], [[Irreversible Events]], or [[Persistent Game Worlds]]
 +
 
 +
[[Geometric Progression]] together with [[Extended Actions]] or [[Positive Feedback Loops]]
 +
 
 +
[[Persistent Game Worlds]] together with [[Character Development]] or [[Player-Planned Development]]
 +
 
 +
[[Speedruns]] together with [[Extra-Game Broadcasting]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
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=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
-
+
[[Drop-In/Drop-Out]],
 +
[[Player/Character Skill Composites]]
  
 
== History ==
 
== History ==

Revision as of 10:38, 23 November 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Challenging Gameplay Further Player Improvement Potential Dynamic Difficulty Adjustment Exaggerated Perception of Influence Avatars Backtracking Levels Characters Fudged Results Multiplayer Games Late Arriving Players Handicap Achievements Grind Achievements Goal Achievements Visits Massively Multiplayer Online Games Non-Player Help Grinding Arithmetic Progression Purchasable Game Advantages Action Caps Public Player Statistics Pottering Abstract Player Construct Development Framed Freedom Balancing Effects Temporal Consistency Player Elimination Persistent Game World Changes Red Herrings Unlocking Negotiable Play Sessions Player Augmentations Setback Penalties

Can Instantiate

Tension

with ...

Can Modulate

-

Can Be Instantiated By

Achievements, Character Development

Construction together with Extra-Game Broadcasting, Irreversible Events, or Persistent Game Worlds

Geometric Progression together with Extended Actions or Positive Feedback Loops

Persistent Game Worlds together with Character Development or Player-Planned Development

Speedruns together with Extra-Game Broadcasting

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Drop-In/Drop-Out, Player/Character Skill Composites

History

New pattern created in this wiki.

References

-

Acknowledgements

-