Difference between revisions of "Varying Rule Sets"

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== Using the pattern ==
 
== Using the pattern ==
  
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[[Optional Rules]] are one way to create [[Varying Rule Sets]] if the [[Optional Rules]] are somehow turned on and off. Games with [[Evolving Rule Sets]] also have [[Varying Rule Sets]] since the introduction of novel rules during gameplay guarantees that the rule set will vary during gameplay.
  
Games with [[Evolving Rule Sets]] also have [[Varying Rule Sets]] since the introduction of novel rules during gameplay guarantees that the rule set will vary during gameplay.
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[[Varied Gameplay]]
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[[Complex Gameplay]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
[[Evolving Rule Sets]]
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[[Evolving Rule Sets]],
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[[Optional Rules]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 15:43, 13 February 2011

Games where the rules governing gameplay change over time from within a closed set of rules.

This pattern is a still a stub.

Examples

Fluxx

Using the pattern

Optional Rules are one way to create Varying Rule Sets if the Optional Rules are somehow turned on and off. Games with Evolving Rule Sets also have Varying Rule Sets since the introduction of novel rules during gameplay guarantees that the rule set will vary during gameplay.

Varied Gameplay

Complex Gameplay

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Evolving Rule Sets, Optional Rules

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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