Winning by Ending Gameplay

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Games which are one by achieving a required game state which ends gameplay.

A majority of games are designed so they end at some point. Those that reward a player by letting them win by doing so use a Winning by Ending Gameplay design solution (the typical other solution with winners is to end gameplay and then determine the winner).

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

Game Over

with Time Limited Game Instances

Game System Player, Tied Results

Can Modulate

Time Limited Game Instances

Can Be Instantiated By

Races

Can Be Modulated By

Scores

Possible Closure Effects

-

Potentially Conflicting With

Unwinnable Games

History

New pattern created in this wiki.

References

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Acknowledgements

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