Gameplay consisting of putting tokens into a bag and later removing them from said bag.
Many games use randomness to create uncertainty in games. One way of doing this is through putting different types of tokens into a bag and later drawing them. Games with Bag Building make it into a gameplay aspect of choosing which tokens to place in a bag and when to draw tokens from that bag.
Note: BoardGameGeek calls this 'Pool Building'.
Hyperborea and Yggdrasil are examples of Bag Building games, the former one where every player has their own bag and the latter one where four bags are jointly manipulated by all players. Others are Orleans and Altiplano.
Using the pattern
Bag Building can be seen as an alternative to Deck Building. The main design options regarding Bag Building is what type of Tokens can be placed in a bag, when players get put Tokens in a bag, and when players draw Tokens from the bag. Another important design choice is whether bags are individually owned by players or if they are Shared Resources.
Bag Building is an Interface Pattern.
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
New pattern created in this wiki.