Search results

Jump to: navigation, search
  • [[Canned Text Responses]] (now not only as output but also as input) [[Game-Defined Vocabulary]] (quick responses in Battlefield and L4D series) --[[User:Staffan Björk|Staffan Björk]] 12:
    45 KB (6,258 words) - 09:28, 24 November 2023
  • ...as the parsing ability of the system and its ability to generate specific responses. Besides allowing [[Predetermined Story Structures]] to unfold, typically u ...ble as humans or self-aware individuals with the same emotional and social responses as those associated with humans. This can be rephrased as the goal of makin
    26 KB (3,841 words) - 10:03, 13 May 2022
  • ...nline Games]] such as the [[Zork series]], [[MUD2]] and [[DragonMud]] used text interfaces. These mixed dialogues between several players with those betwee ...Dragon Age]] and [[Fallout series]]) or letting player write complete free-text sentences (as in [[DragonMud]] or the [[Zork series]]) are examples [[Chunk
    12 KB (1,618 words) - 09:49, 30 July 2014
  • ..., this can, much like other types of [[Dialogues]], break if [[Canned Text Responses]] are used. [[Canned Text Responses]],
    6 KB (800 words) - 10:09, 11 August 2015
  • ...Façade]] allows players to talk to two non-player characters through free text input. [[Information Passing]] takes place in both directions since not onl ...g [[Information Passing]] is if the events are predetermined [[Canned Text Responses]] which are part of [[Predetermined Story Structures]] (as for example in [
    7 KB (959 words) - 14:31, 12 January 2018
  • ...they need to be restricted in some way, for example through [[Canned Text Responses]].
    4 KB (584 words) - 10:22, 13 July 2015
  • ...to be able to have dialogues with [[Characters]] instead of [[Canned Text Responses]] allows for the highest level of nuances and [[Enactment]] but at the same [[Canned Text Responses]],
    23 KB (3,301 words) - 09:05, 8 April 2022
  • ...e [[Parties]] through [[Avatars]] by using [[Cutscenes]] and [[Canned Text Responses]] to represent diegetic relations and norms during gameplay; [[Gauntlet]] a
    12 KB (1,631 words) - 08:04, 26 August 2021
  • ''Text-based message channels in games.'' ...utput of their actions and other game events. One of these ways is through text, and often the interaction provides through these take the form of conversa
    9 KB (1,237 words) - 10:40, 25 July 2014