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  • [[Character-Specific Dialogues]] ( <- Character-Specific Dialogue ) [[Customizable Development]] (choices when having character development) --[[User:Staffan Björk|Staffan Björk]] 06:48, 7 April 2010 (
    45 KB (6,258 words) - 09:28, 24 November 2023
  • ...al play sessions, store information about the players' characters on paper sheets. These form a type of [[Gameplay Statistics]], since changes over time can ...gameplay, significant developments such as [[Character Development]] and [[Character Defining Actions]] can motivate updates in [[Gameplay Statistics]] during g
    6 KB (838 words) - 10:41, 6 July 2016
  • [[Category:Character Patterns]] ...hange during gameplay, these game elements have an abstract element called Character.
    28 KB (3,740 words) - 11:15, 18 October 2022
  • .... They can also negotiate so that the players actions are interpreted as [[Character Defining Actions]]. ...[Game Masters]] control over the rules also allow them to enforce [[Player/Character Skill Composites]] by modifying explicit rules by players' plans, descripti
    19 KB (2,776 words) - 07:11, 8 April 2022
  • ...e II]] make use of a common [[Inventories|Inventory]] between the player's character and his or her companions. ...ving a common [[Inventories|Inventory]] for the [[Player Characters|Player Character]] and the [[Companions]] but [[Sockets]] for the [[Game Items]] actually eq
    7 KB (962 words) - 11:45, 6 July 2016
  • [[Category:Character Patterns]] ...ess to new tools, or the change of other characters' attitude towards that character.
    14 KB (1,906 words) - 21:27, 18 March 2018
  • ...eplay]] does add another type of [[Abstract Player Constructs]] - ''party sheets'' representing the type of group the players are and which provides specifi ...r-based games, other games make use of tangible game elements. [[Character Sheets]] are common for [[Characters]], but for other types of [[Abstract Player C
    10 KB (1,365 words) - 08:25, 27 August 2021
  • ...s]] can function through a single player controlling a single [[Characters|Character]], letting that player switch his or her [[Focus Loci]] allows for higher l ...f the [[Fallout series]] let this number on the [[Player Characters|Player Character's]] ''charisma'' value while later installment had a fixed value of 2; the
    12 KB (1,631 words) - 08:04, 26 August 2021
  • ...their names imply, [[Character Alignments]], [[Character Classes]], and [[Character Levels]] are more applicable on [[Characters]] as is [[Skills]]. [[Technolo ...cluding [[Tools]] and [[Weapons]]) that are more coupled to a [[Characters|Character]] concept, and thereby have some protection against being lost compared to
    5 KB (648 words) - 10:53, 4 July 2016
  • ...n to modulate rather than create [[Excise]]. The same goes for [[Character Sheets]], [[Inventories]], and [[Score Tracks]]. Loading and saving game states in ...gs they anyway need to keep track of. Examples of this include [[Character Sheets]], [[Current Player Tokens]], [[First Player Tokens]], [[Inventories]], and
    9 KB (1,260 words) - 15:15, 19 March 2018
  • ...]). The first of these allow players to handle [[Characters]] especially [[Character Development]] when [[Characteristics]] are changed or when [[Characters]] a [[Character Sheets]],
    6 KB (740 words) - 11:17, 26 July 2016