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  • ...for developing an extensive [[:Category:Patterns|gameplay design patterns collection]] based upon specific [[:Category:Games|game designs]], with the aim of sup As any project exploring the commonality between different artifacts, the collection makes use of some [[Underlying Assumptions and Concepts]] - see also the ca
    14 KB (2,039 words) - 08:23, 13 January 2022
  • An updated version of a pattern that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    4 KB (573 words) - 14:45, 26 October 2015
  • ...terns as we put them in. And may not all patterns should be in the updated collection... --[[User:Staffan Björk|Staffan Björk]] 16:53, 2 November 2009 (UTC)
    2 KB (317 words) - 08:48, 21 September 2016
  • This pattern was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork"/>.
    5 KB (668 words) - 07:11, 27 August 2021
  • [[Garbage Collection of Instance of Rooms]] (re [[Lobbies]], Daniel Cook's GDC 2018 presentation [[Codex]] (collection of data about the game world, interface pattern, ack. Stefan Ekman) ----[[U
    45 KB (6,258 words) - 09:28, 24 November 2023
  • ...actice combining the [[Testing Achievement|Testing Achievements]] with a [[Collection|Collections]]).
    7 KB (1,108 words) - 08:23, 4 August 2022
  • ...Grind Achievements]] can be constructed from [[Goal Achievements]] and a [[Collection|Collections]] goal by simply requiring that the goals are reached many time
    8 KB (1,150 words) - 08:24, 4 August 2022
  • ...s for gameplay design patterns after presenting the basic idea but not the collection. Armed with the design pattern concept the students have easily put words o ...between the idea of using gameplay design patterns and using the specific collection
    2 KB (382 words) - 14:24, 4 November 2009
  • ...f of splitting the ''Right Level of Difficulty'' pattern from the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    23 KB (3,355 words) - 16:03, 3 October 2016
  • A revised version of the pattern that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    11 KB (1,669 words) - 06:58, 14 April 2022
  • ...ed version of the pattern ''Parallel Lives'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    4 KB (699 words) - 22:40, 2 August 2011
  • A rewrite of the pattern ''Maneuvering'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    5 KB (727 words) - 08:15, 2 September 2014
  • ...rite of the pattern ''Rhythm-Based Actions'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    6 KB (852 words) - 08:28, 11 October 2022
  • A rewrite of the pattern ''Roleplaying'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork"/>.
    22 KB (3,137 words) - 07:22, 8 April 2022
  • This pattern was part of the original collection in the book 'Patterns in Game Design' (Björk & Holopainen, 2004).
    17 KB (2,648 words) - 09:05, 21 September 2016
  • [[Collection]], [[Cosmetic Game Items]], [[Extra-Game Broadcasting]], [[Game Items]], [[
    18 KB (2,669 words) - 08:02, 4 August 2022
  • ...version of the pattern ''Extended Actions'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    10 KB (1,419 words) - 08:55, 10 August 2016
  • An updated version of the pattern ''Betrayal'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    12 KB (1,820 words) - 16:10, 8 February 2019
  • ...vised version of the pattern ''Cooperation'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    15 KB (2,097 words) - 07:00, 8 April 2022
  • A rewrite of a pattern that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    21 KB (2,978 words) - 08:57, 15 March 2023

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