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  • Note: to make a new pattern, use the [[Gameplay Design Pattern Template]] [[Constructive Gameplay]] ( <- Constructive Play )
    45 KB (6,258 words) - 09:28, 24 November 2023
  • [[Category:Gameplay Arc Patterns]] ...er requires both players and that players can replay levels infinitely the gameplay does not degrade when a player drops out.
    13 KB (1,995 words) - 08:24, 8 August 2015
  • ...be hard to explicitly design into games since it is subjective emotion and emergent as well. Instead, different approaches can be taken to maximize the chances ...]] since it can be [[Luck]] rather than effort that determines outcomes of gameplay.
    9 KB (1,303 words) - 12:58, 9 April 2018
  • ...d on jumping while shooting rockets at the floor below oneself, and was an emergent feature in the [[Quake]] game. [[Combos]] do not need to provide [[Rewards]] that directly affect gameplay. The most obvious choice is to modify how to add to the [[Scores|Score]] pl
    12 KB (1,784 words) - 13:03, 6 September 2016
  • ...o in all game sessions. Some games explicitly build [[Experimenting]] into gameplay as puzzles. In these cases, the actions used to test possible solutions are ...chance for guessing correctly based only on luck is very small, successful gameplay requires that the player combines the results from different guesses to dra
    10 KB (1,366 words) - 07:57, 11 August 2016
  • ...tered on specific moments in the game rather than be spread throughout the gameplay. ...lty Levels]] can be considered another way of providing choices of how the gameplay will develop before a game starts.
    39 KB (5,769 words) - 08:28, 27 August 2021
  • ''Games where humans have no direct choices during the gameplay.'' ...les of [[Zero-Player Games]] since all player activity takes places before gameplay begins in programming the robots (an alternative view is that the games pro
    7 KB (1,098 words) - 15:08, 19 March 2018
  • ...efining Actions]] for player-controlled [[Characters]], but this may be an emergent feature from the latter two. Besides being based on [[Diegetic Social Norms ...esigned Characters]], games can allow players to make these choices before gameplay starts. [[Gossip]] is interesting as examples of [[Actions Have Diegeticall
    9 KB (1,245 words) - 16:04, 3 October 2016
  • ...need to be designed to do so since they can be achieve through [[Emergent Gameplay]]. But when they are wished to be more explicitly designed, they can be cre ...ions]] can be made into [[Extended Actions]] to provide more [[Challenging Gameplay]].
    10 KB (1,431 words) - 08:03, 14 August 2019
  • ...sumers]] can interact in [[Producer-Consumer]] chains to create [[Emergent Gameplay]], and how specific issues such as [[Spawning]] and [[Crafting]] should be ...ay]] and thereby other types of possible closures. Other types of [[Varied Gameplay]] can be introduced by [[Dedicated Game Facilitators]] through [[Expansions
    15 KB (2,038 words) - 10:37, 23 November 2015
  • ...ted Game Facilitators]] to handle the large game states and to mediate the gameplay and the [[Communication Channels]] between players. This may be augmented w ...sessions interacting with them. This may be due to the intended [[Emergent Gameplay]] or [[Social Interaction]] only can occur when enough players are active s
    7 KB (1,028 words) - 08:01, 28 July 2015
  • ...is that the story told by the game is seen as something constructed during gameplay. ...and [[Crobots]] are games where the only influence players can have on the gameplay is how they program the robots. Although [[Construction]] is part of the di
    17 KB (2,423 words) - 11:14, 21 March 2018
  • ...equired of these things are that they can be noticed, and they can provide gameplay functionality by simply reacting to players moving over them, another basic ...o organize their positions in relation to each other, but can also lead to emergent effects such as the possibility in [[Team Fortress Classic]] to build human
    5 KB (734 words) - 16:42, 11 September 2014
  • ...ibilities of [[Crafting]], and how [[Combos]], [[Emergent Gameplay]], or [[Gameplay Engines]] can arise from [[Construction]]. Knowing the usefulness of action ...to give other players [[Strategic Knowledge]] while retelling about their gameplay.
    15 KB (2,114 words) - 07:04, 8 April 2022
  • ...ant to control, have access to, or being aware of their status. They focus gameplay to certain parts and allow players to make long-term plans based on their s ...exist. For the [[Battlefield series]] and [[Enemy Territory: Quake Wars]] gameplay typically revolve around controlling certain goal areas which also are [[St
    9 KB (1,144 words) - 10:26, 1 December 2022
  • ...ons efficiently but even here this is done in steps of 10 to not slow down gameplay too much. ...Dead series]], becoming damaged lowers one's speed (except in the "versus" gameplay mode). Being revived introduced an additional movement restriction until on
    8 KB (1,119 words) - 09:40, 2 August 2015
  • ...of these worlds by making different parts of them have different value for gameplay. This makes it natural for players to try to have access and control to the ...[Area Control]] over as much of the board using as few stones as possible. Gameplay typically begins with claiming areas in the corners, which are most easy to
    10 KB (1,524 words) - 08:42, 3 September 2016
  • [[Category:Gameplay Arc Patterns]] ...scope, ranging both from specific goals in games to a substantial phase of gameplay during game instances.''
    10 KB (1,485 words) - 10:03, 4 April 2018
  • [[Category:Gameplay Arc Patterns]] ''Games where the perceivable game state becomes less and less mutable as gameplay continues.''
    5 KB (685 words) - 11:07, 7 September 2016
  • ...in stories and create new ones as they are being played. In both cases the gameplay structure of the games can influence these [[Narration Structures]]. ...ructures]] is the primary way in which narratives are revealed through the gameplay. [[Dedicated Game Facilitators]] can be used to not only reveal or present
    13 KB (1,813 words) - 09:15, 8 March 2023

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