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  • ==== Game Elements ==== ==== Player Experience and Game Mastery ====
    45 KB (6,258 words) - 09:28, 24 November 2023
  • ''Achievements given by repeatedly performing some action in a game.'' ...s]] can be a way to official confirm the way a player has chosen to play a game.
    13 KB (1,922 words) - 08:07, 4 August 2022
  • ''Goals whose fulfillment is stored outside the scope of individual game sessions.'' ...done while playing the game which is accessible outside any given specific game instance, typically not stored on a player's own computer and publicly view
    18 KB (2,669 words) - 08:02, 4 August 2022
  • ...game state or other players through other means than observing a diegetic game element.'' ...n, games can either augment the presentation of game elements with extra [[Game State Indicators]] or provide dedicated areas of the interface for showing
    12 KB (1,684 words) - 12:04, 17 July 2016
  • ...to players by letting them type what they want their characters to do in a command line prompt, and this is then presented to all other players that are nearb ...ows players' avatars to perform dances if “/dance” is entered into the console window.
    5 KB (628 words) - 10:47, 25 July 2014
  • ''Cheating which either is supported by the game design or is seen as acceptable to a certain degree by other players.'' ...ons in a single-player game more as playing than gaming. In both case, the game design does sanction these "cheating" and can by this be said to provide [[
    9 KB (1,321 words) - 16:30, 18 March 2018