Search results

Jump to: navigation, search
  • ...vities to other people, giving them roles as umpires, referees, judges, or game masters. With the advent of computers, these have also been ...[[Dedicated Game Facilitators|Dedicated Game Facilitator]] for part of its game instances.
    20 KB (2,916 words) - 09:30, 23 August 2021
  • ...arth]] and the [[Worms series]]), or those requiring bounces against other game elements (e.g. "kick shots"<ref name="kickshot"/> in [[Eight-ball]]). The p ...[[Movement]] is actually [[Maneuvering]]. For [[Moveable Tiles]] or other game elements, the mechanical [[Movement]] due to [[The Show Must Go On]] can li
    10 KB (1,551 words) - 10:03, 13 May 2022
  • ''The broadcasting of game events in other media than that in which the gameplay occurs in.'' ...unication channels so they can rely events that occur as a form of [[Extra-Game Broadcasting]].
    5 KB (741 words) - 10:36, 1 July 2015
  • ...lay where players gain benefit by remembering facts about the game or game state.'' ...en game instance and being able to keep track of the details of an ongoing game instance.+
    10 KB (1,464 words) - 11:28, 9 March 2018
  • ''Maps that provide overviews of the game world.'' ...ini-maps]]. These are interface components that provide an overview of the game world independent of the main presentation and can thereby show both a larg
    5 KB (708 words) - 09:31, 15 July 2016
  • ''Letting players choose the names of characters or other game elements.'' ...ething themselves and help them organize the game world so it is easier to overview.
    4 KB (616 words) - 16:50, 23 July 2016
  • ''The "activity" of staying in one location of a game world for extended periods of time waiting for opportunities to appear ther ...can form the game tactics on being in these areas and letting players and game events come to them. This [[Camping]] is usually done in a combination of
    6 KB (930 words) - 13:48, 7 September 2020
  • ...t and most common ways to give games themes. By doing so, the theme of the game contains a link with the real-world competition between players as well as ...ther with game rounds of 5 or 1 seconds (the [[:Category:Board Games|Board Game]] [[Car Wars]] uses segments of 0.1 or 0.2 seconds depending on which editi
    13 KB (1,856 words) - 07:18, 9 November 2021
  • ''Presentations of game worlds focused upon specific entities in those game worlds and change in relation to the entities' movement and not from the pe ...s]] are visual presentations of game worlds which are locked to a specific game entity and in some way or another follows this entity as it moves.
    10 KB (1,421 words) - 07:43, 8 April 2022
  • ...of a screen space which are used to display continuously updated views of game environments.'' ...[[Split-Screen Views]] have been used to give each player in a multiplayer game his or her own part, and thereby making real-time games possible on one scr
    7 KB (1,031 words) - 11:59, 17 July 2016
  • ...e game environment or a close-up in a game where the main view provides an overview. ...es [[Picture-in-Picture Views]] to be informed about specific parts of the game while moving the main view to where they wish to interact with the system.
    4 KB (642 words) - 09:32, 15 July 2016
  • ''Hiding information about parts of game worlds that are not being observed or have not yet been explored by players While many games give players views of game worlds that could not be achieved by any diegetic entity, it in many cases
    8 KB (1,176 words) - 10:44, 16 July 2016
  • The game [[First to 12]] is rarely played since the second player will win if he or ...ictable Winners]], since the [[Scores]] provide a (potentially misleading) overview of the players' relative positions. That said, games are rarely designed to
    7 KB (1,057 words) - 13:06, 6 September 2016
  • ...ns perceivable in the future, or it can be difficult to know how the whole game system works. ...motivated to try and do this as it gives a gameplay advantage. [[Conway's Game of Life]] and [[Magic: The Gathering]] have another type of complexity in t
    17 KB (2,460 words) - 11:13, 21 March 2018
  • ...at extends beyond the observational abilities provided by simply observing game elements.'' ...se cases, additional information can be provided to players through [[Game State Overviews]] which collect and present information in other ways.
    9 KB (1,147 words) - 07:49, 19 July 2016
  • ''Goals and subgoals that players can create or customize within a game.'' ...s available to themselves, and thereby add [[Player-Defined Goals]] to any game. However, games can encourage this through their design and even have rules
    7 KB (1,014 words) - 14:07, 17 March 2018
  • ...ivated by a game state or a game design but that do not affect any ongoing game instance.'' ...which do not directly affect a game state. Such actions are called [[Extra-Game Actions]].
    12 KB (1,780 words) - 15:18, 19 March 2018