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  • ==== Goals and Goal Structures ==== [[Victory Points]] (as tokens) --[[User:Staffan Björk|Staffan Björk]] 08:59, 27 February 2
    45 KB (6,258 words) - 09:28, 24 November 2023
  • ...ally for the individual classes (''Team Doctor'' for accumulate 25000 heal points as a Medic and ''Hot on Your Heels'' for killing 50 enemies from behind wi ...gy weapons respectively) and what type of healing one uses (healing 10,000 points with food gives ''Desert Survivalist'' while doing so with Stimpaks gives '
    13 KB (1,922 words) - 08:07, 4 August 2022
  • [[Category:Goal Patterns]] ''Achievements given to completing a goal in the game.''
    8 KB (1,150 words) - 08:24, 4 August 2022
  • ...tasks can lead to the game session being terminated, while having [[Spawn Points]] for resurrected [[Avatars]] can lead to [[Challenging Gameplay]] in the f ...]], including positive [[Extra-Game Consequences]] such as acknowledging [[Goal Achievements]] (and possibly [[Grind Achievements]] based on these). Howeve
    23 KB (3,355 words) - 16:03, 3 October 2016
  • ...ern in the sense that avoiding to have it in a game is more often a design goal than intentionally having it. [[Ricochet Robots]] is however an example whe ...[Analysis Paralysis]] occurring. [[Action Caps]] such as [[Budgeted Action Points]] provide means of expanding the number of decisions the players have to ma
    10 KB (1,463 words) - 15:55, 25 January 2018
  • ...having the role of special infected have the [[Preventing Goals|Preventing Goal]] of hindering those playing uninfected humans. The game [[Levels]] are arr ...to being hit by its attack) giving players a [[Continuous Goals|Continuous Goal]] of keeping a distant to them. Witches are powerful opponents but do not a
    26 KB (4,124 words) - 10:03, 13 May 2022
  • ...s simply the intentional joint effort by several agents to try and reach a goal. In games, this allow players to divide tasks between them and rely upon ea ...der to defeat Sauron. The gameplay her is fully cooperative since the main goal, defeating Sauron, is common to all players, that is, either the players wi
    15 KB (2,097 words) - 07:00, 8 April 2022
  • ...gns typically needs to be verified by play tests. However, using [[Closure Points]] and [[Access Rewards]] to organize closure possibilities is probably the ...d in level designs in this sense to guarantee greater closures at specific points in the gameplay (and shows how [[Higher-Level Closures as Gameplay Progress
    8 KB (1,054 words) - 14:26, 25 August 2022
  • ...nce. However, that influence cannot be to powerful since then reaching any goal in any given game would become too easy and lose whatever potential for app ...ance of succeeding one may believe that one can after many actions reach a goal. [[Randomness]] can achieved [[Exaggerated Perception of Influence]] but th
    22 KB (3,278 words) - 09:10, 21 September 2016
  • ...als through manipulating the game environment. These [[Agents]] may be the points through which player can interact with the game or be the conduits for game ...meplay concepts and allow [[Goal-Driven Personal Development]]. However, [[Goal-Driven Personal Development]] can be applied to any type of [[Agents]], i.e
    13 KB (1,900 words) - 08:18, 26 September 2016
  • ...rivileged Abilities|Privileged Ability]] of being able to act as a [[Spawn Points|Spawn Point]]. Besides what actions the avatars can perform, their likeliho ...or the activation of a new [[Avatars|Avatar]]). This makes the [[Survive]] goal an integral part of many games using [[Avatars]].
    27 KB (4,016 words) - 18:14, 9 August 2016
  • ...Budgeted Action Points]] are a common solution and varying how many action points [[Units]] have is yet another was to give them [[Asymmetric Abilities]]. [[ ...reating multiple different lanes which the [[Units]] use to move towards a goal area.
    23 KB (3,275 words) - 08:16, 21 September 2016
  • [[Category:Goal Patterns]] ...reach closure points regarding their old goals, they can be said to have [[Goal-Driven Personal Development]].
    4 KB (580 words) - 15:27, 26 October 2015
  • Hit points, some regeneration === Goal Structures ===
    8 KB (1,202 words) - 10:03, 13 May 2022
  • ...a part of the game in which all player action takes place until a certain goal has been reached or an end condition has been fulfilled.'' ...ten have the possibility to leave these [[Levels]] without completing some goal.
    21 KB (3,112 words) - 21:52, 19 March 2018
  • ...r control their own [[Characters|Character]], and one of the main types of goal in the games is to raise the character's level, stats, or skills. This has ...have [[Characters]] that can develop between levels by gaining experience points in various skills.
    28 KB (3,740 words) - 11:15, 18 October 2022
  • ...redict how immediate actions can be combined to get closer to reaching the goal with a level of certainty making the planning seem meaningful. A basic dich ...ed Story Structures]] is a common tool to provide players with a long-term goal not immediately accessible, but [[Diegetically Outstanding Features]] in [[
    19 KB (2,749 words) - 08:30, 27 August 2021
  • Linderoth<ref name="Linderoth"/> points out that actions in games are either ''exploratory'' or ''performatory'', w ...s pipes, bowling balls, cats, candles, ropes, and balloons to try to reach goal states by making the objects interact with each other in certain ways. In [
    10 KB (1,366 words) - 07:57, 11 August 2016
  • ...eversible Event]]), e.g. related to a [[Gain Ownership]] or [[Eliminate]] goal. [[Ever Increasing Difficulty]] can through this be added to a game by guar ...vent]] and provides a basis for a [[Time Limits|time-limited]] [[Survive]] goal) or have rules for determining when the change occur. Thus, player may have
    22 KB (3,194 words) - 08:51, 11 October 2022
  • ...ces can vary between people. It can seem that there are no choices in some goal-oriented activity requiring skills, e.g. solving puzzles or participating i ...f Choice]] since this can let players create [[Traces]]. [[Budgeted Action Points]] are a way to increase the [[Freedom of Choice]] existing in possible acti
    39 KB (5,769 words) - 08:28, 27 August 2021

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