Search results

Jump to: navigation, search
  • ...eption is games using purely [[Illocutionary Interfaces]], i.e. text-based interfaces, since here the players can be interacting directly with the games using th
    7 KB (1,065 words) - 18:08, 29 January 2015
  • [[Illocutionary Interfaces]] ( <- Illocutionary Interface link to Puzzle Solving and System Exploration, split things from [[Option Interfaces]] [grew out of real-time games, pop-up choices outside the main game interf
    45 KB (6,258 words) - 09:28, 24 November 2023
  • ...Games]] such as the [[Zork series]], [[MUD2]] and [[DragonMud]] used text interfaces. These mixed dialogues between several players with those between individua ...to communicate directly with the game system, i.e. create [[Illocutionary Interfaces]], or are used to communicate with [[Characters]] in the [[Game Worlds]]. T
    12 KB (1,618 words) - 09:49, 30 July 2014
  • ...lds]] are presented visually rather than through text (see [[Illocutionary Interfaces]] for more on this), or through the [[Storytelling]] and [[Roleplaying]] of [[Illocutionary Interfaces]],
    29 KB (4,196 words) - 21:55, 19 March 2018
  • ...nventories]] part of [[Character Sheets]] while games with [[Illocutionary Interfaces]], which are typically text-based, do it as part of the main interface. [[Illocutionary Interfaces]],
    7 KB (962 words) - 11:45, 6 July 2016
  • ...yer Online Games|Massively Multiplayer Online Games]] introduced graphical interfaces, they still kept the [[Chat Channels]] for providing both ways of communica ...ne interface (which then functions as a form of [[Illocutionary Interfaces|Illocutionary Interface]]).
    9 KB (1,237 words) - 10:40, 25 July 2014
  • [[Emotes]] is an option for [[Command Line Systems]] and [[Illocutionary Interfaces]] to help players provide purely emotional expressions for their [[Characte [[Illocutionary Interfaces]]
    5 KB (628 words) - 10:47, 25 July 2014
  • Unless using [[Mimetic Interfaces]], [[Enactment]] requires the presence of [[Characters]] - either those con ...aying Games|Tabletop Roleplaying Games]] but in games with [[Illocutionary Interfaces]] or [[Mediated Gameplay]] this may be the only way actions are presented,
    7 KB (927 words) - 08:09, 8 August 2015