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  • ...tances or provide an interface to let them chose (or create) these. [[Game Lobbies]] are the interfaces that handle the latter options and may allow players t ...[StarCraft]] series. Similarly, the [[Left 4 Dead series]] provides [[Game Lobbies]] so that players have the possibility of matching up and avoid using bots
    5 KB (697 words) - 09:56, 25 July 2016

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  • ...s that somehow have made themselves unwanted. [[Chat Channels]] and [[Game Lobbies]] are necessary for players to be able to discuss with each other how to us [[Game Lobbies]],
    7 KB (1,065 words) - 18:08, 29 January 2015
  • [[Rooms]] (re [[Lobbies]], Rooms: Daniel Cook's GDC 2018 presentation https://docs.google.com/prese [[Active Waiting Rooms]] (re [[Lobbies]], Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation
    45 KB (6,258 words) - 09:28, 24 November 2023
  • ...ame Information]] such as [[Public Player Statistics]] available in [[Game Lobbies]] can be useful for this. [[Multiplayer Games]] also offers the design poss
    23 KB (3,355 words) - 16:03, 3 October 2016
  • ...ite each other to games and have text and voice chats. Further, the [[Game Lobbies]] in the games helps players synchronize their play sessions by setting up
    26 KB (4,124 words) - 10:03, 13 May 2022
  • ...y of course be available in systems outside the actual game such as [[Game Lobbies]]. [[Game Lobbies]], [[Scores]]
    6 KB (838 words) - 10:41, 6 July 2016
  • ...ed face-to-face can be handled through ordinary social interaction, [[Game Lobbies]] can let players of online game only let their friends or specially invite ...lay, but online games can support this through [[Friend Lists]] and [[Game Lobbies]] and the presence of the [[Late Arriving Players]] pattern allows a greate
    39 KB (5,769 words) - 08:28, 27 August 2021
  • ...er through support systems; [[Meta Servers]], [[Friend Lists]], and [[Game Lobbies]] are examples of this and can let players choose from [[Functional Roles]] [[Game Lobbies]] and [[Phasing]] in [[Multiplayer Games]] with [[Mediated Gameplay]]
    30 KB (4,181 words) - 13:39, 1 April 2022
  • ...of [[Late Arriving Players]] may need additional interfaces such as [[Game Lobbies]] to take care of them before they actually enter the game. This may also i [[Balancing Effects]], [[Game Lobbies]], [[Invites]], [[Player-Created Characters]], [[Private Game Spaces]],
    10 KB (1,520 words) - 07:32, 21 August 2015
  • ...[[Secondary Interface Screens]], or, for [[Multiplayer Games]], in [[Game Lobbies]]. [[Game Lobbies]],
    10 KB (1,498 words) - 09:17, 21 September 2016
  • ...uitable opponents and thereby have [[Player Balance]]. In this case [[Game Lobbies]] are suitable locations to provide the information about other players but [[Game Lobbies]],
    5 KB (720 words) - 07:59, 8 August 2015
  • ...ere players are not in each other's proximity, the pattern can need [[Game Lobbies]] to help players handle the transitions between game instances (which play [[Game Lobbies]],
    4 KB (528 words) - 14:17, 14 June 2014
  • ...erms and make it difficult for them to experience [[Togetherness]]. [[Game Lobbies]] can mitigate this issue to a certain extent, since eliminate players can [[Game Lobbies]]
    11 KB (1,534 words) - 13:01, 25 August 2022
  • ...]] but still remove some of the negative effects of it (see below). [[Game Lobbies]] can let eliminate players interact with each other and thereby not be soc [[Game Lobbies]],
    6 KB (961 words) - 16:19, 25 July 2015
  • ...ugh [[Public Player Statistics]] and ways to identify each other in [[Game Lobbies]] and [[Chat Channels]]. In the latter, they can also be prefixed to [[Emot [[Game Lobbies]],
    7 KB (1,077 words) - 09:16, 21 September 2016
  • ...ses [[Game Servers]] are sufficient to handle both levels. However, [[Game Lobbies]] are typically provided in both cases so that the players can socially int [[Game Lobbies]] in games with [[Mediated Gameplay]]
    12 KB (1,735 words) - 07:55, 4 August 2022
  • ...uptibility]] may need to provide [[Secondary Interface Screens]] or [[Game Lobbies]] to help players know if other players have interrupted their gameplay, an [[Game Lobbies]],
    6 KB (876 words) - 17:30, 15 July 2016
  • ...g play sessions, the same [[Chat Channels]] typically also exist in [[Game Lobbies]] if these exist. [[Game Lobbies]],
    9 KB (1,237 words) - 10:40, 25 July 2014
  • ...gh specific design solutions such as [[Drop-In/Drop-Out]] gameplay. [[Game Lobbies]] can help players familiarize themselves with each other and determine how [[Game Lobbies]] in [[Multiplayer Games]] or those with [[Teams]] or [[TvT]] gameplay
    10 KB (1,396 words) - 09:02, 31 July 2015
  • ...[[Communication Channels]] can also be provided to players based on [[Game Lobbies]] or [[Guilds]], or specific ones may be provided to [[Spectators]]. [[Frie [[Game Lobbies]],
    11 KB (1,503 words) - 13:37, 1 April 2022
  • ...tances or provide an interface to let them chose (or create) these. [[Game Lobbies]] are the interfaces that handle the latter options and may allow players t ...[StarCraft]] series. Similarly, the [[Left 4 Dead series]] provides [[Game Lobbies]] so that players have the possibility of matching up and avoid using bots
    5 KB (697 words) - 09:56, 25 July 2016

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