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  • [[Money]] (duh; not only for bidding, maintainance, but also as budgeted action poi ...Transformation Flow]] (from Johanna and Steven's master thesis; money in, money out) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|t
    45 KB (6,258 words) - 09:28, 24 November 2023
  • ...players' levels of skill or knowledge. The achievement ''Got My Mind On My Money'' exists in many levels for acquiring gold (given when players pass 5000, 1
    13 KB (1,922 words) - 08:07, 4 August 2022
  • ...ances. This allow players entry points often into the meta game of winning money and the players are also free to leave at the end of each game instance.
    13 KB (1,995 words) - 08:24, 8 August 2015
  • ...either repeatedly succeeding with smaller goals (e.g. ''Got My Mind On My Money'', ''Honorable Kills'', and ''Stable Keeper'') or for collecting sets of [[
    18 KB (2,669 words) - 08:02, 4 August 2022
  • ...n]]. However it can also be based on risking to lose real world objects or money, which can happen in [[Marble Games]], some variants of [[Magic: the Gather
    24 KB (3,511 words) - 09:04, 21 September 2016
  • ...that increase the value of the city increase its income, and in this sense money is a [[Renewable Resource]] in the game. Money can also be acquired by stealing from NPCs on bumping into, but this of cou
    8 KB (1,202 words) - 10:03, 13 May 2022
  • ...in's Creed II]] of the [[Assassin's Creed series]] keeps track of how much money the player has both stolen and spent on certain expenses to be able to awar
    6 KB (838 words) - 10:41, 6 July 2016
  • ...r types of [[Privileged Abilities]] are possible, e.g. handling the bank's money in [[Monopoly]] or being temporary judges. [[Game Masters]] of [[Roleplayin
    14 KB (2,080 words) - 19:27, 31 July 2015
  • ...ls - players can immediately fulfill them by paying for it with real world money.
    39 KB (5,769 words) - 08:28, 27 August 2021
  • ...have acquired through trading. When people play [[Poker]] using their own money to place bets this can also be seen as an example of [[Heterogeneous Game E
    9 KB (1,314 words) - 12:20, 25 April 2018
  • Enchanting items is a way to [[Converters|Convert]] money into [[Improved Abilities]] but with a certain [[Risk/Reward]] associated, ...experience points, [[Spawning]] at the start of the level and only losing money, or [[Spawning]] at the town without losing anything.
    5 KB (767 words) - 08:33, 3 September 2016
  • ...g the games properly unless the added tension of being able to win or loss money is present. ...aiti 2009 made it possible to buy the in-game items 'sweet seeds' for real money, and half the profit from these were given to charities.<ref name="vator.tv
    14 KB (2,108 words) - 10:09, 4 April 2018
  • ...to other characters, and thereby uncover the possible game strategy to win money from Ed.
    7 KB (959 words) - 14:31, 12 January 2018
  • ...le through gameplay actions or only appearing to be loyal (e.g. embezzling money for personal gain but still supporting one's patrons in all other ways).
    9 KB (1,383 words) - 12:04, 4 August 2015
  • The experience points and money given as rewards in [[Ravenwood Fair]] and [[Zombie Lane]] are ''optional''
    8 KB (1,216 words) - 20:41, 5 July 2015
  • ...rs being able to trade characters and items with each other for real world money. ...ples of games with [[Purchasable Game Advantages]] because those with more money can buy more or better game elements.
    6 KB (908 words) - 07:59, 8 August 2015
  • ...t influence the main game except through rewards that change the amount of money the player has in the game.
    11 KB (1,579 words) - 23:27, 17 March 2018
  • <ref name="robertson">Robertson, M. '' Stop Wasting My Time and Your Money: Why Your Game Doesn’t Need a Story to be a Hit'' [http://lookspring.co.u
    6 KB (931 words) - 06:55, 3 August 2015
  • Typical types of [[Loot]] include [[Resources]], e.g. [[Ammunition]], money, or energy, and [[Game Items]], e.g [[Armor]], [[Equipment]], [[Tools]], an
    7 KB (935 words) - 08:34, 3 September 2016
  • .... Reasons for doing this include letting players have chances of earning [[Money]] through participating in [[Betting]] games (this is found for example in
    8 KB (1,083 words) - 10:15, 1 December 2022

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