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  • [[Public Information]] [[Illocutionary Interfaces]] ( <- Illocutionary Interface link to Puzzle Solving and System Exploratio
    45 KB (6,258 words) - 09:28, 24 November 2023
  • ...y are accessible from within the game, it is usually through a [[Secondary Interfaces|Secondary Interface]]. [[Achievements]] are a form of [[Gameplay Statistics|Gameplay]] and [[Public Player Statistics]] that are [[Unlocking|Unlocked]]. They allow players to
    18 KB (2,669 words) - 08:02, 4 August 2022
  • ...eople can become involved in [[Cooperation]]. This either through [[Public Interfaces]] which makes it difficult to judge how many are actually providing input ( [[Public Interfaces]],
    15 KB (2,097 words) - 07:00, 8 April 2022
  • ...icated Game Facilitators]] is to avoid having the complete game state as [[Public Information]]. ...t of this is that they can support [[Anonymous Actions]]. One part of game interfaces is the presentation of [[Game Worlds]], and [[Dedicated Game Facilitators]]
    20 KB (2,916 words) - 09:30, 23 August 2021
  • ...hecks in the [[Roleplaying]] game [[Call of Cthulhu]]. Games with [[Public Interfaces]] open up for players to switch between themselves or play simultaneously w ...[[Quests]] to provide [[Characters|Character]] goals may need [[Secondary Interfaces]] if a multitude of them are being undertaken at the same time.
    13 KB (1,900 words) - 08:18, 26 September 2016
  • ...choice of making the number of [[Extra Chances]] each players' has into [[Public Information]] or making it secret, creating [[Asymmetric Information]]. Gam [[Public Information]],
    8 KB (1,270 words) - 11:07, 9 March 2018
  • Most [[Multiplayer Games]] need additional interfaces to provide the [[Communication Channels]] needed for [[Coordination]], [[So ...at there exists [[Predictable Winner]] in some game situations; the use of public [[Scores]] is a common reason why this may occur.
    30 KB (4,181 words) - 13:39, 1 April 2022
  • ...to a [[Single-Player Games|Single-Player Game]] with a [[Public Interfaces|Public Interface]] than a [[Multiplayer Games|Multiplayer Game]].
    8 KB (1,056 words) - 09:21, 10 March 2018
  • ...ces can be increased through using [[Global High Score Lists]] and other [[Public Player Statistics]]. [[Illusionary Rewards]] are by definition outside the ...ces]] since even small gameplay actions may affect the environment when in public environment, if nothing else from neglecting ones surroundings. While this
    14 KB (2,108 words) - 10:09, 4 April 2018
  • ...esentations of [[Game Worlds]]. They can however also be used to provide [[Public Information]] focused upon specific parts of [[Game Worlds]] to [[Spectator ...players are sometimes augmented with additional information through [[HUD Interfaces]]. This is typically [[Game State Indicators]] related to the [[Avatars]] t
    8 KB (1,084 words) - 07:45, 8 April 2022
  • ...f [[Units]] rather than [[Avatars]], since these have already need to have interfaces that support several [[Focus Loci]]. ...action]] in several other ways as mentioned earlier (e.g. through [[Public Interfaces]], [[Spectators]] or [[Massively Single-Player Online Games]]). Since playe
    19 KB (2,687 words) - 15:06, 8 August 2015
  • Since [[Public Player Statistics]] can provide information about players spanning beyond g Supporting a [[Possibility of Anonymity]] often requires interfaces that can mediate their interactions and gameplay, and this in turn often re
    4 KB (585 words) - 10:19, 13 July 2015
  • ...nventories]] part of [[Character Sheets]] while games with [[Illocutionary Interfaces]], which are typically text-based, do it as part of the main interface. ...g gameplay smooth since it can allow quick access to [[Game Items]] not in public sight.
    7 KB (962 words) - 11:45, 6 July 2016
  • ...ave the option of making the [[Bookkeeping Tokens]] provide players with [[Public Information]] or [[Imperfect Information]], typically through [[Cards]], [[ ...okens]] are interface elements in games, so they are inherently related to interfaces.
    6 KB (895 words) - 09:34, 8 October 2014
  • ...ts]]. Through the latter, they can support [[Multiplayer Games]] through [[Public Player Statistics]] and ways to identify each other in [[Game Lobbies]] and In games with [[Persistent Game Worlds]] or [[Public Player Statistics]], the design of [[Handles]] also requires that one consi
    7 KB (1,077 words) - 09:16, 21 September 2016
  • ...his was a design requirement for the games since they partly took place in public spaces. ...alized Social Weight]] - is through having [[Juicy Interfaces]]. [[Mimetic Interfaces]] is another, in which the players are made to draw attention to the gamed
    6 KB (895 words) - 08:26, 2 September 2014
  • ...an interface to let them chose (or create) these. [[Game Lobbies]] are the interfaces that handle the latter options and may allow players to interact with each [[Game Lobbies]] can make use of [[Gameplay Statistics]], [[Handles]], and [[Public Player Statistics]] to help players identify themselves and find appropriat
    5 KB (697 words) - 09:56, 25 July 2016
  • ...laborative Actions]], and well as how [[Perfect Information|Perfect]] or [[Public Information]] is perceived. Of course, [[Game State Overviews]] can also pr ...vable [[Scores]] can work equally well). [[Auxiliary Game Screens]], [[HUD Interfaces]], [[Mini-maps]], [[Picture-in-Picture Views]], and [[Split-Screen Views]],
    9 KB (1,147 words) - 07:49, 19 July 2016