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  • [[Ranking Systems]] [[Cover Systems]] --[[User:Staffan Björk|Staffan Björk]] 14:58, 18 July 2011 (CEST)
    45 KB (6,258 words) - 09:28, 24 November 2023
  • ...how hard a game is includes providing [[Difficulty Levels]] or [[Handicap Systems]], incorporating [[Dynamic Difficulty Adjustment]] or [[Balancing Effects]] ...llenging Gameplay]], but may need to use [[Ranking Systems]] or [[Handicap Systems]] to achieve the right level of challenge. [[Algorithmic Agents]] puts the
    23 KB (3,355 words) - 16:03, 3 October 2016
  • ...may also be [[Penalties]] for human players for being too low in [[Ranking Systems]].
    10 KB (1,520 words) - 07:32, 21 August 2015
  • ''Systems for making gameplay easier or more difficult for certain players in order t ...of succeeding in the game. Single-player games can also provide [[Handicap Systems]] - in this case to let players decided on how easy or hard games should be
    7 KB (1,061 words) - 07:58, 8 August 2015
  • [[Neighbors]] can form a [[Ranking Systems|Ranking System]] for games with [[Character Levels]] by simply showing one's [[Neig [[Ranking Systems]],
    4 KB (518 words) - 10:30, 4 July 2016
  • ...mply [[Bragging]] about previous actions. [[Social Rewards]] and [[Ranking Systems]] can provide exhibitionists with material to brag about. [[Tiered Particip [[Ranking Systems]],
    12 KB (1,649 words) - 07:03, 8 April 2022
  • ...g]], punishing people that do it by negatively adjusting them in [[Ranking Systems]] for this behavior can help players control their behavior; the [[Please D [[Ranking Systems]]
    8 KB (1,131 words) - 09:17, 21 September 2016
  • ...unter-Strike]], [[League of Legends]], and the [[Battlefield series]] have ranking system that can be used to help balance teams. ...clude [[Balancing Effects]], [[Dynamic Difficulty Adjustment]], [[Handicap Systems]], [[Negative Feedback Loops]],
    5 KB (656 words) - 09:46, 4 April 2018