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  • ...Games]], and [http://www.giantbomb.com/menus-dont-pause-gameplay/3015-7485/games/ this] and [http://www.giantbomb.com/no-game-pause/3015-1578/ this]) [[Quick Games]]
    45 KB (6,258 words) - 09:28, 24 November 2023
  • Games require players to adopt goals but some games make players adopt the role of fictive people and the roles they have goals ...s]]. For [[:Category:Live Action Roleplaying Games|Live Action Roleplaying Games]], see Stark 2012<ref name="Stark"/> for an overview of the American versio
    22 KB (3,137 words) - 07:22, 8 April 2022
  • Many games depict fictional worlds populated with people of more or less human qualiti Although not that interesting as personalities, early arcade games such as [[Pac-Man]] can be said to have [[NPCs]] since each of them was giv
    26 KB (3,841 words) - 10:03, 13 May 2022
  • [[Category:Games]] [[Category:Computer Games]]
    607 bytes (69 words) - 08:47, 16 August 2012
  • Games that present game worlds to players can do this in various ways. When the p ...the [[Fallout series]] have adopted the point of view as well, as have the sandbox game [[Minecraft]].
    8 KB (1,084 words) - 07:45, 8 April 2022
  • [[Category:Games]] [[Category:Roleplaying Games]]
    719 bytes (84 words) - 08:48, 16 August 2012
  • [[Category:Games]] [[Category:Computer Games]]
    1 KB (144 words) - 14:51, 25 August 2022
  • [[Category:Survival Games]] [[Category:Games]]
    792 bytes (98 words) - 14:49, 25 August 2022
  • [[Category:Games]] [[Category:Racing Games]]
    700 bytes (84 words) - 08:48, 16 August 2012
  • ...r for them to feel that they have meaningful choices. At the same time the games want to direct the activities gamers are having by interacting with them. [ ...eries]], and [[SimEarth: The Living Planet]]. Although some grand strategy games, e.g. the [[Civilization (video game) series|Civilization series]], do have
    5 KB (692 words) - 14:33, 6 July 2015
  • Games that let players find armor, weapons, or other types of equipment often let ...]] uses the same design structures as the above roleplaying games but in a sandbox game and has game time progress while players are accessing the inventory a
    6 KB (856 words) - 14:27, 17 August 2011
  • [[Category:Games]] [[Category:Computer Games]]
    577 bytes (67 words) - 09:25, 27 September 2011
  • ...ake to complete, and this may change between each time the game is played. Games that allow players to influence the time taken to play through them can be [[:Category:Sandbox Games|Sandbox Games]] such as [[Slaves to Armok II: Dwarf Fortress|Dwarf Fortress]], [[Minecraf
    6 KB (901 words) - 14:47, 19 March 2018
  • [[Category:Games]] [[Category:Computer Games]]
    570 bytes (66 words) - 22:14, 4 January 2015