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  • ...opment Trees]] (as in civ but also as in D&D and Borderlands, [[Technology Trees]] link) --[[User:Staffan Björk|Staffan Björk]] 11:45, 17 April 2010 (UTC) [[Technologies]] (duh, link [[Technology Trees]]) --[[User:Staffan Björk|Staffan Björk]] 22:42, 20 April 2011 (CEST)
    45 KB (6,258 words) - 09:28, 24 November 2023
  • ...tion about other players' [[Avatars]], [[Units]], [[Skills]], [[Technology Trees]], etc. [[Puzzle Solving]] is related to [[Gain Information]] in that the a
    10 KB (1,366 words) - 07:57, 11 August 2016
  • ...gic, set of possible actions include doing [[Investments]] in [[Technology Trees]] or choosing which [[Producers]] to activate. [[Budgeted Action Points]] c [[Technology Trees]],
    11 KB (1,542 words) - 08:02, 27 July 2015
  • ...) [[Privileged Abilities]] by [[Unlocking]] specific parts of [[Technology Trees]]. Becoming [[Neighbors]] is a requirement for making the [[Privileged Abil ...leged Abilities]] that have each other as prerequisites (e.g. [[Technology Trees]]).
    20 KB (2,786 words) - 12:50, 18 March 2018
  • ...unctionally be effects of [[Investments]], unlocking parts of [[Technology Trees]], or [[Upgrading]] (which may be through [[Upgrades]] or not). These latte [[Technology Trees]],
    13 KB (1,726 words) - 11:52, 21 March 2018
  • ...ged as [[Rewards]], e.g. advancing in [[Character Levels]] or [[Technology Trees]], receiving the benefits of previous [[Investments]], or gaining entry or [[Technology Trees]],
    7 KB (989 words) - 09:33, 8 April 2022
  • ...ule Sets]], or results of [[Investments]] such as advances in [[Technology Trees]], and these options can be applied to [[Abstract Player Constructs]], [[Ch [[Technology Trees]],
    14 KB (2,006 words) - 11:51, 21 March 2018
  • ...regards technology trees in these games. Players can choose to research a technology from a number of technologies, but the example is weaker since players ofte
    10 KB (1,537 words) - 10:55, 16 February 2018