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  • [[Traitors]] <- Traitor
    45 KB (6,258 words) - 09:28, 24 November 2023
  • ...ting parts of [[Predetermined Story Structures]]. Revealing oneself as a [[Traitors|Traitor]] or committing a noticeable [[Betrayal]] are both examples of [[Ir [[Traitors]],
    11 KB (1,619 words) - 08:25, 24 November 2015
  • ...estar Galactica: The Board Game]] does this through having some players as traitors that try to sabotage the efforts of the other players, while in the [[Team
    22 KB (3,137 words) - 07:22, 8 April 2022
  • ...ers are traitors, but in the roleplaying game [[Paranoia]] all players are traitors but for different reasons and in conflict with each other. ...can possibly be stringed along so they are betrayed multiple times. When [[Traitors]] are used, in may be worth considering if they should be able to set up [[
    12 KB (1,820 words) - 16:10, 8 February 2019
  • ...oes if not forced upon players (i.e. not instantiated through the use of [[Traitors]]). However, [[Cooperation]] can also emerge from the [[Negotiation]] of ha ==== with [[Traitors]] ====
    15 KB (2,097 words) - 07:00, 8 April 2022
  • ...]] can decide the outcome; in general any possibility of [[Betrayal]] or [[Traitors]] creates [[Tension]] in a game. Examples of games where this is especially [[Traitors]],
    24 KB (3,511 words) - 09:04, 21 September 2016
  • ...his where most people cooperate but the system designates a few players as traitors and requires them to act as something they are not in able to have a chance ...n the [[Guitar Hero series|Guitar Hero]] or [[Rock Band series]]). Being [[Traitors]] or setting up for a [[Betrayal]] requires players to also take on roles t
    7 KB (1,057 words) - 07:53, 8 August 2015
  • ...competitors in situations of [[Internal Rivalry]], or by secretly being [[Traitors]] setup to commit [[Betrayal]] at some point. Having [[NPCs]] in [[Factions [[Traitors]],
    26 KB (3,841 words) - 10:03, 13 May 2022
  • ...ther ways their fates can be unfolded, [[Companions]] may turn out to be [[Traitors]] and [[Enemies]] to create [[Surprises]] and [[Tension]]. Regardless of th ...] that can be lost are a source of [[Tension]], as are those that may be [[Traitors]] or otherwise commit acts of [[Betrayal]].
    12 KB (1,707 words) - 15:40, 6 August 2015
  • ...Loyalty]]. This can lead to them not only becoming [[Outcasts]] but also [[Traitors]]. Somewhat less destructive, [[Internal Rivalry]] can be used to provide m ...[[Social Organizations]], [[Supporting Goals]], [[Teams]], [[Trading]], [[Traitors]]
    12 KB (1,730 words) - 07:21, 6 May 2022
  • ...the goals are [[Secret Goals]] or not, and may justify members to become [[Traitors]] if the group as a whole prevents the completion of their individual goals [[Traitors]],
    11 KB (1,576 words) - 11:03, 18 March 2018
  • ...ate effects when this occurs include becoming an [[Outcasts|Outcast]] or [[Traitors|Traitor]] and gaining [[Enemies]]. Providing [[Rewards]] at the end of a [[ ...dition. If the actions involved can lead to the consequences of becoming [[Traitors]] or [[Outcasts]], [[Loyalty]] makes these into [[Character Defining Action
    9 KB (1,383 words) - 12:04, 4 August 2015
  • ...yal|Betrayals]] to go unnoticed or possibly repeated, and can also allow [[Traitors]] to not only have to work through [[Stealth]]. Whenever the actions origin ...lties]] are linked to revealing oneself (as for examples is the case for [[Traitors]] in games such as [[Battlestar Galactica: The Board Game]] or [[Shadows ov
    5 KB (663 words) - 17:55, 10 August 2016
  • ...hose who play [[Battlestar Galactica: The Board Game]] also, but here some traitors make it impossible to rely on everybody before these have been exposed. The ...hemselves). The relations can be complicated through the introduction of [[Traitors]] or opportunities for [[Betrayal]] in facultative symbiotic relations.
    5 KB (744 words) - 07:48, 14 August 2019
  • ...mous Actions]] - [[Battlestar Galactica: The Board Game]] uses this to let traitors sabotage challenges with some risk of not being detected. Whenever players
    10 KB (1,483 words) - 12:04, 20 March 2018
  • ...ry:Card Games|Card Games]], are mainly cooperative but make some players ''traitors''. Examples include [[Battlestar Galactica: The Board Game]], [[Shadows ove ...of appointing [[Scapegoats]] can support this as does opportunities for [[Traitors]] to set up [[Betrayal|Betrayals]]. Dominators may also arise from games th
    12 KB (1,649 words) - 07:03, 8 April 2022
  • [[Traitors]]
    770 bytes (92 words) - 16:52, 25 January 2015
  • ...rd Game]] is an example of this since players may discover that they are [[Traitors|Traitor]] cylons halfway through the game).
    17 KB (2,460 words) - 11:13, 21 March 2018
  • ...eate or strengthen [[Internal Conflicts]] as well as make players become [[Traitors]]. [[Traitors]]
    6 KB (905 words) - 10:51, 17 March 2018
  • ...ame]] is a board game where players are co-operating, but some players are traitors they need to bluff that they are ordinary players. [[Dead of Winter]] has a
    9 KB (1,371 words) - 13:43, 1 April 2022