Difference between revisions of "Gameplay Design Pattern Template, Shortened"

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''The one-sentence "definition" that should be in italics.''
 
''The one-sentence "definition" that should be in italics.''
  

Revision as of 12:53, 28 February 2010

The one-sentence "definition" that should be in italics.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Potentially Conflicting With

History

A renamed version of the pattern Illusion of Influence that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.