Difference between revisions of "Killcams"
From gdp3
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== Relations == | == Relations == | ||
− | |||
− | |||
=== Can Instantiate === | === Can Instantiate === | ||
[[Cameras]], | [[Cameras]], | ||
+ | [[Cutscenes]], | ||
[[Point of Interest Indications]], | [[Point of Interest Indications]], | ||
+ | [[Player Balance]], | ||
[[Replays]], | [[Replays]], | ||
[[Spatial Engrossment]], | [[Spatial Engrossment]], |
Revision as of 16:54, 6 August 2011
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This pattern is a still a stub.
Contents
Examples
Killcams in the Call of Duty and Battlefield series show players how they were killed - often revealing the position of the enemies that was the cause of their deaths. Fallout 3 and Fallout: New Vegas provide Killcams both when players have managed to kill enemies spectacularly or when they themselves have died.
The web site giantbomb.com has a list of games using Killcams.
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Cameras, Cutscenes, Point of Interest Indications, Player Balance, Replays, Spatial Engrossment, Third-Person Views
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
Cite error: <ref>
tag defined in <references>
has group attribute "" which does not appear in prior text.
Acknowledgements
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