Difference between revisions of "Crosshairs"
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[[Category:Staffan's current workpage]] | [[Category:Staffan's current workpage]] | ||
[[Category:Patterns]] | [[Category:Patterns]] | ||
+ | [[Category:Interface Patterns]] | ||
[[Category:Needs work]] | [[Category:Needs work]] | ||
[[Category:Needs revision]] | [[Category:Needs revision]] | ||
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=== Examples === | === Examples === | ||
+ | Given its definition, [[Crosshairs]] are used in [[:Category:Computer-based Games|Computer-based Games]]. They practically exist in all [[:Category:FPS Games|First-Person Shooters]], e.g. [[Borderlands]] and the [[Battlefield series|Battlefield]], [[Far Cry series|Far Cry]], [[Left 4 Dead series|Left 4 Dead]], [[Quake series|Quake]], and [[Unreal Tournament series]]. Other games that make use of [[Crosshairs]] - because they also contain shooting as part of the gameplay - include [[Mirror's Edge]]] and the [[Fallout series|Fallout]], [[Mass Effect series|Mass Effect]], and [[Tomb Raider series]]. | ||
+ | |||
+ | While most with [[Crosshairs]] have them fixed in the middle of the display, exception such as [[Missile Command]] and [[Operation Wolf]] exist. | ||
The site GiantBomb has an extensive [http://www.giantbomb.com/auto-aim/92-145/ list] of more games using various forms of [[Auto-Aim]]. | The site GiantBomb has an extensive [http://www.giantbomb.com/auto-aim/92-145/ list] of more games using various forms of [[Auto-Aim]]. | ||
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== Using the pattern == | == Using the pattern == | ||
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=== Interface Aspects === | === Interface Aspects === | ||
+ | [[Crosshairs]] is an [[Category:Interface Patterns|Interface Pattern]]. However, the actual design of [[Crosshairs]] is often changed to reflect with [[Weapons|Weapon]] | ||
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== Consequences == | == Consequences == |
Revision as of 08:52, 21 September 2011
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This pattern is a still a stub.
Contents
Examples
Given its definition, Crosshairs are used in Computer-based Games. They practically exist in all First-Person Shooters, e.g. Borderlands and the Battlefield, Far Cry, Left 4 Dead, Quake, and Unreal Tournament series. Other games that make use of Crosshairs - because they also contain shooting as part of the gameplay - include Mirror's Edge] and the Fallout, Mass Effect, and Tomb Raider series.
While most with Crosshairs have them fixed in the middle of the display, exception such as Missile Command and Operation Wolf exist.
The site GiantBomb has an extensive list of more games using various forms of Auto-Aim.
Using the pattern
Interface Aspects
Crosshairs is an. However, the actual design of Crosshairs is often changed to reflect with Weapon
Consequences
Combat Aim & Shoot Variable Accuracy Weapons God Finger's
HUD Interfaces Non-Diegetic Features
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
Cite error: <ref>
tag defined in <references>
has group attribute "" which does not appear in prior text.
Acknowledgements
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