Difference between revisions of "Wizard's Apprentice"
From gdp3
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== Brief == | == Brief == | ||
This is a Game Stub. For more information, see the paper ''Wizard's apprentice: gameplay-oriented design of a computer-augmented board game''<ref name="peitz"/>. | This is a Game Stub. For more information, see the paper ''Wizard's apprentice: gameplay-oriented design of a computer-augmented board game''<ref name="peitz"/>. | ||
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== References == | == References == | ||
<references> | <references> | ||
− | <ref name=" | + | <ref name="peitz">Johan Peitz, Staffan Bj\&\#246;rk, and Anu Jäppinen. 2006. ''Wizard's apprentice: gameplay-oriented design of a computer-augmented board game''. In Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology (ACE '06).</ref> |
</references> | </references> | ||
== Acknowledgments == | == Acknowledgments == | ||
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Revision as of 08:49, 31 October 2012
Contents
Brief
This is a Game Stub. For more information, see the paper Wizard's apprentice: gameplay-oriented design of a computer-augmented board game[1].
Main Gameplay Design Patterns
Gameplay
Example Game Mode 1
Example Game Mode 2
Other Noteworthy Aspects
Developer
Publisher
References
- ↑ Johan Peitz, Staffan Bj\&\#246;rk, and Anu Jäppinen. 2006. Wizard's apprentice: gameplay-oriented design of a computer-augmented board game. In Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology (ACE '06).
Acknowledgments
-