Difference between revisions of "Role Fulfillment"
From gdp3
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[[Category:To be Published]] | [[Category:To be Published]] | ||
[[Category:Staffan's current workpage]] | [[Category:Staffan's current workpage]] | ||
− | ''The | + | ''The fulfillment experienced when being good at your assigned or implicit role in a group, or the frustration experienced when you have fulfilled your role, but the group still fails'' |
This pattern is a still a stub. | This pattern is a still a stub. | ||
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== Relations == | == Relations == | ||
+ | [[Game Mastery]] | ||
+ | [[Player Defined Goals]] | ||
+ | [[Traitors]] | ||
+ | |||
+ | [[Role Fulfillment]] | ||
+ | |||
+ | --- | ||
+ | |||
[[Selectable Functional Roles]], | [[Selectable Functional Roles]], | ||
[[Asymmetric Roles]], | [[Asymmetric Roles]], | ||
[[Warming-Up Roleplay Exercises]], | [[Warming-Up Roleplay Exercises]], | ||
− | |||
[[Player-Created Characters]], | [[Player-Created Characters]], | ||
− | |||
− | |||
− | |||
− | |||
[[Freedom of Choice]], | [[Freedom of Choice]], | ||
[[Character Defining Actions]], | [[Character Defining Actions]], | ||
Line 53: | Line 56: | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | + | [[Betrayal]], | |
+ | [[Characters]], | ||
+ | [[Role Selection]], | ||
+ | [[Roleplaying]], | ||
+ | [[Storytelling]], | ||
=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 09:09, 4 September 2014
The fulfillment experienced when being good at your assigned or implicit role in a group, or the frustration experienced when you have fulfilled your role, but the group still fails
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Game Mastery Player Defined Goals Traitors
Role Fulfillment
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Selectable Functional Roles, Asymmetric Roles, Warming-Up Roleplay Exercises, Player-Created Characters, Freedom of Choice, Character Defining Actions, Thematic Consistency, Diegetic Consistency, Game Masters
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
Betrayal, Characters, Role Selection, Roleplaying, Storytelling,
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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