Difference between revisions of "Role Fulfillment"

From gdp3
Jump to: navigation, search
(Relations)
(Relations)
Line 33: Line 33:
  
 
== Relations ==
 
== Relations ==
 +
 +
[[Enactment]]
 +
[[Dedicated Game Facilitators]]
 +
 +
---
 +
 
[[Game Mastery]]
 
[[Game Mastery]]
 
[[Player Defined Goals]]
 
[[Player Defined Goals]]
 
[[Traitors]]
 
[[Traitors]]
 
[[Initial Personalization]]
 
[[Initial Personalization]]
 
[[Role Fulfillment]]
 
 
---
 
  
 
[[Selectable Functional Roles]],  
 
[[Selectable Functional Roles]],  
Line 46: Line 48:
 
[[Warming-Up Roleplay Exercises]],  
 
[[Warming-Up Roleplay Exercises]],  
  
[[Character Defining Actions]],
 
[[Thematic Consistency]],
 
[[Diegetic Consistency]],
 
[[Game Masters]]
 
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
-
+
[[Diegetic Consistency]],
 +
[[Thematic Consistency]]
  
 
==== with ... ====
 
==== with ... ====
Line 61: Line 60:
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 
[[Betrayal]],  
 
[[Betrayal]],  
 +
[[Character Defining Actions]],
 
[[Characters]],  
 
[[Characters]],  
 +
[[Diegetic Consistency]],
 +
[[Game Masters]],
 
[[Player-Created Characters]],  
 
[[Player-Created Characters]],  
 
[[Role Selection]],  
 
[[Role Selection]],  
 
[[Roleplaying]],  
 
[[Roleplaying]],  
 
[[Storytelling]],  
 
[[Storytelling]],  
 +
[[Thematic Consistency]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 07:21, 6 September 2014

The fulfillment experienced when being good at your assigned or implicit role in a group, or the frustration experienced when you have fulfilled your role, but the group still fails

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Providing players with different types of Freedom of Choice for Player-Created Characters let them select or create the roles to fulfill, which may both make it easier for them to succeed with this and may make the experience of succeeding more pleasurable; Initial Personalization is the most likely the most efficient way of doing this but can be used together with many other ways of giving players Freedom of Choice.

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Enactment Dedicated Game Facilitators

---

Game Mastery Player Defined Goals Traitors Initial Personalization

Selectable Functional Roles, Asymmetric Roles, Warming-Up Roleplay Exercises,


Can Instantiate

Diegetic Consistency, Thematic Consistency

with ...

Can Modulate

-

Can Be Instantiated By

Betrayal, Character Defining Actions, Characters, Diegetic Consistency, Game Masters, Player-Created Characters, Role Selection, Roleplaying, Storytelling, Thematic Consistency

Can Be Modulated By

Freedom of Choice together with Characters

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-