Difference between revisions of "Role Fulfillment"
(→Using the pattern) |
|||
Line 20: | Line 20: | ||
== Using the pattern == | == Using the pattern == | ||
+ | Giving players | ||
− | + | Providing players with different types of [[Freedom of Choice]] for [[Characters]] let them select or create the roles to fulfill, which may both make it easier for them to succeed with this and may make the experience of succeeding more pleasurable; [[Initial Personalization]] is the most likely the most efficient way of doing this but can be used together with many other ways of giving players [[Freedom of Choice]]. | |
− | Providing players with different types of [[Freedom of Choice]] for [[ | + | |
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
Line 29: | Line 29: | ||
[[Characters]], | [[Characters]], | ||
[[Dedicated Game Facilitators]], | [[Dedicated Game Facilitators]], | ||
− | |||
[[Enactment]], | [[Enactment]], | ||
[[Game Masters]], | [[Game Masters]], | ||
[[Game Mastery]], | [[Game Mastery]], | ||
− | |||
[[Player Defined Goals]], | [[Player Defined Goals]], | ||
[[Player-Created Characters]], | [[Player-Created Characters]], | ||
Line 40: | Line 38: | ||
[[Selectable Functional Roles]], | [[Selectable Functional Roles]], | ||
[[Storytelling]], | [[Storytelling]], | ||
− | |||
[[Traitors]] | [[Traitors]] | ||
Line 46: | Line 43: | ||
[[Asymmetric Roles]], | [[Asymmetric Roles]], | ||
[[Warming-Up Roleplay Exercises]] | [[Warming-Up Roleplay Exercises]] | ||
− | |||
− | |||
=== Diegetic Aspects === | === Diegetic Aspects === |
Revision as of 07:29, 6 September 2014
The fulfillment experienced when being good at your assigned or implicit role in a group, or the frustration experienced when you have fulfilled your role, but the group still fails
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Giving players
Providing players with different types of Freedom of Choice for Characters let them select or create the roles to fulfill, which may both make it easier for them to succeed with this and may make the experience of succeeding more pleasurable; Initial Personalization is the most likely the most efficient way of doing this but can be used together with many other ways of giving players Freedom of Choice.
Can Be Instantiated By
Betrayal, Character Defining Actions, Characters, Dedicated Game Facilitators, Enactment, Game Masters, Game Mastery, Player Defined Goals, Player-Created Characters, Role Selection, Roleplaying, Selectable Functional Roles, Storytelling, Traitors
Can Be Modulated By
Asymmetric Roles, Warming-Up Roleplay Exercises
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Both Diegetic and Thematic Consistency have bi-directional relations to Role Fulfillment in that part of the requirements on roles taken on can be maintain these consistencies while the roles can also partly be defined by these consistences.
Relations
Can Instantiate
Diegetic Consistency, Thematic Consistency
Can Modulate
-
Can Be Instantiated By
Betrayal, Character Defining Actions, Characters, Dedicated Game Facilitators, Diegetic Consistency, Enactment, Game Masters, Game Mastery, Initial Personalization Player Defined Goals, Player-Created Characters, Role Selection, Roleplaying, Selectable Functional Roles, Storytelling, Thematic Consistency, Traitors
Can Be Modulated By
Asymmetric Roles, Warming-Up Roleplay Exercises
Freedom of Choice together with Characters
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
-