Difference between revisions of "Social Rewards"
From gdp3
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== Relations == | == Relations == | ||
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[[Game-based Social Statuses]] | [[Game-based Social Statuses]] | ||
[[High Score Lists]] | [[High Score Lists]] | ||
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=== Can Instantiate === | === Can Instantiate === | ||
− | + | [[Grinding]] | |
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=== Can Modulate === | === Can Modulate === | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | [[Memorabilia]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 14:22, 18 November 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Game-based Social Statuses High Score Lists Global High Score Lists
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
An updated version of the pattern ... that was part of the original collection in the book Patterns in Game Design[1].
or
New pattern created in this wiki.
References
-
Acknowledgements
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedBjork_.26_Holopainen_2004