Difference between revisions of "Collectible Card Games"
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Revision as of 20:13, 18 December 2014
Card games where players maintain their own card collections which are used to provide game elements to the individual game instances they participate in.
This pattern is a still a stub.
Contents
Examples
Well-known examples of Collectible Card Games include Magic: The Gathering and the Pokémon Trading Card Game. See also the category of Collectible Card Games on this wiki for additional examples.
An odd example of a mini game, the card game Caravan in the game Fallout: New Vegas is a collectible card game which depends on players gathering cards in a post-apocalyptic US wasteland.
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Collectible Card Games can make Cards into the Focus Loci for players.
Relations
Can Instantiate
Can Modulate
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Can Be Instantiated By
Cards together with Heterogeneous Game Element Ownership
Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.